Actress Courtney Cox (i.e. Monica from Friends) worked at Bethesda briefly in the 1980s. She later hosted the Fallout 3 launch party.
In another Friends connection, Matthew Chandler Perry became such a vocal fan of Fallout 3 that he was asked to voice the character of Benny in New Vegas.
Monty Python references abound in New Vegas Wasteland but only if you have the Wild Wasteland perk. For instance, in Cottonwood Cove a building is graffitied Romanes Eunt Domus in reference to Life of Brian, and Holy Hand Grenades can be found in a Camp Searchlight cellar. And thats not all
Our favourite Wacky Wasteland moment is another Monty Python nod. Leave Cerulean Robotics and youll get assaulted by Hells Grannies a gang from sketch-film And Now For Something Completely Different. I liked them because there was actually some foreshadowing for it, explains Sawyer.
The bell that sounds after shooting the Fat Man Nuclear Catapult is the lunchroom bell at the Bethesda offices.
The Fat Man is based on an actual nuke launcher, the M-388 Davy Crockett Tactical Nuclear Recoilless Rifle, which was made in the 1950s.
The cars in Fallout 3 are based on the Ford Nucleon, a concept car built to run on a nuclear generator in the 1950s.
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Obsidian knows its beer. In a New Vegas location called Brewers Beer Bootlegging theres an advert for a tipple called Strategic Nuclear Moose in reference to mind-annihilating Scottish brew, Tactical Nuclear Penguin.
The Downtown D.C. area in Fallout 3 was originally twice as big, but the team decided it was too large and confusing and cut half the space out. Conversely, the Wasteland area eventually doubled.
The voice of the baby you play at the start of Fallout 3 is game director Todd Howards son Jake on his 1st birthday.
The official source for everything Xbox One, Xbox 360, and Xbox Series X. We're also a magazine, covering all things Xbox in the UK and the US. Originally established in 2001, the magazine was discontinued in April 2020.
Fallout: New Vegas director Josh Sawyer knew the Fallout 3 comparisons were coming, but also knew that what made his RPG special were the things that you couldn’t find in one playthrough
Fallout: New Vegas director on the “blessing” of working on the RPG: “I never thought I’d get a chance to work on Fallout [again]”