Family Guy - hands-on

We admit it: when we first heard about plans for a Family Guy game, we cringed. And when we heard that it would be developed by High Voltage, creator of the craptacular Charlie and the Chocolate Factory, our testicles retracted into our bodies so fast that the impact collapsed our lungs. Don't get us wrong - we like Family Guy, but games like this tend to be horrible.

Now that we've played it, however, it looks like our fears were unfounded. Not only is Family Guy shaping up to be a good time, but the gags - penned by the TV show's writers and voiced by its cast - actually got a few laughs out of us. In fact, once we got used to the vaguely creepy "is it 2D or 3D?" look of the game (click the Movies tab above to see what we mean), watching its cutscenes was almost indistinguishable from watching the show.

As for the game itself, it's divided among three characters, each with their own style of play. As megalomaniac Stewie, you'll jump around on platforms, solve puzzles and shoot stuff with an upgradable raygun, while idiot father Peter's levels are all about rapid, mindless brawling. Brian the alcoholic dog, meanwhile, has to sneak his way to freedom after being framed for a crime.

You'll start the game as Stewie, who's out to stop his half-brother Bertram's competing world-domination plot - which means lots of hopping around on platforms, swinging around with a grappling hook and vaporizing Bertram's henchtoddlers with an upgradeable raygun. Before you can tackle the opposing forces, though, you'll have to bust out of the Griffins' house, a problem that can only be solved through mind control.

CATEGORIES
Mikel Reparaz
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
Latest in Action
Yasuke looking over the water to a shrine during sunset in Assassin's Creed Shadows
Assassin's Creed Shadows has an entire island stuffed with adorable kittens you need to check out, and it's based on an actual Japanese cat paradise
Assassin's Creed Shadows review gameplay showing Yasuke overlooking the sea and lush green scenery
Assassin's Creed Shadows has already "surpassed the launches of AC Origins and Odyssey" with 2 million players and counting
God of War 3
God of War PSP's seamless loading was only possible because a Jak & Daxter game was also running in the background
MindsEye
GTA veteran's new open-world game will belong to everyone – almost like a wild mix of Roblox and Minecraft servers: "It won't just be ours"
Bill getting teary-eyed in The Last of Us
A potential The Last of Us season 1 plot hole has sparked a lot of debate among the fans
Assassin's Creed Shadows Naoe "justice must be served" or "killing them isn't justice" Yaya and Mistumune choice
Should you side with Mitsumune or Yaya in Assassin's Creed Shadows?
Latest in Features
Kill Team: Blood and Zeal box on a wooden surface
Kill Team: Blood and Zeal pre-orders just went live, and I wish other Warhammer games were this weird
Batman, Superman, and Wonder Woman.
DC June 2025 solicitations: 10 must-have comics to pre-order this month
Flow
Flow won big as this year's Oscars underdog against Pixar and Netflix, and it's proof of the power of storytelling over dialogue
Yasuke riding through a village looking for Knowledge in Assassin's Creed Shadows
Assassin's Creed Shadows' prologue is the most gripping in franchise history, but I'm fixated on the tiny details
Naoe blends in among lush trees in Assassin's Creed Shadows while observing Amagasaki Castle from a rooftop perch
After 18 years Assassin's Creed Shadows cracks the ultimate stealth loop with its deliciously dense castles
Naoe perched in front of a castle in Assassin's Creed Shadows
I've spent 20 hours in Assassin's Creed Shadows chasing drip and decor, and it's proving to be my biggest source of motivation in the RPG