Far Cry 2 - interview
If you thought Far Cry was good, wait till you hear what Ubisoft has to say about Far Cry 2
It's been just over three years since the original Far Cry game launched. Why has it taken this long for Ubisoft to announce a new venture in the series for PC?
Louis-Pierre Pharand: We were given a large mandate, to re-invent and rejuvenate the Far Cry series and re-establish Ubisoft as a top-tier PC developer, and naturally it took some time to achieve this goal.
Far Cry was an impressive FPS and there are those that argued that it was actually better than Half-Life 2. Expectations are going to be extremely high for the sequel - what can you say to reassure us that Far Cry 2 will be even better than its predecessor?
Pharand: We know that the expectations on Far Cry 2 are extremely high. We have been working really hard for the last two years to have a better game than the original. Ubisoft is aiming for a high-quality title.
In order to support our goal, we are developing a completely new dedicated engine for Far Cry 2.
This custom built engine allows us to create a truly open world of 50sq/km, and also features a new animation system called LivePosture. There will be dynamic environments, which means that our vegetation is destructible and reactive to elements, and that we have a dynamic weather system (dynamic time of day, rain, storm, procedural cloud system...).
We also implemented a new fire technology to enable real fire propagation. Every element that looks flammable can burn.
All of these elements are here to provide a realistic and believable gaming experience.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Sonic 3 director explains the thinking behind picking those new post-credits arrivals: "It's always 'which character is going to give us something new?'"
The Inside Out 2 panic attack scene is one of the best depictions of anxiety ever – and something Pixar director Kelsey Mann is incredibly proud of: "I couldn't be happier"
When making Kingdom Hearts, the "one thing" RPG icon Tetsuya Nomura "wasn't willing to budge on" was a non-Disney protagonist