Far Cry Instincts: The next chapter

Even by Ubisoft's standards, it's a fast turnaround. Its Xbox reinterpretation of the PC shooter had barely been out three months when it announced that the next Far Cry Instincts was not only in the pipeline, but less than three months away, alongside a bumper-pack conversion of both games to Xbox 360, subtitled Predator.

Could the French giant, famous for its annual sequels, really be moving to a six-monthly strategy? No. This, argues producer Bertrand Helias, is a special case, and in any event not really a sequel.

"I'm happy to call it an expansion," he says, likening it to one of the publisher's updates to its Ghost Recon and Rainbow Six Tom Clancy franchises; and although no pricing strategy has been announced, it seems reasonable to expect a lower price point for the Xbox version.

Ubisoft prizes the Far Cry brand highly, has been delighted with player feedback on Instincts, and expects great things from it in the long run. "We have a good opportunity to build something strong on 360 for a long time," says Helias, but in the meantime he has an awkward, transitional juggling act to perform.

Set several years later, it finds Jack Carver trying to live a peaceful life but still in possession of his mutant feral powers. When a girl asks for his backup in a meeting between the head of a pirate clan and the island governor, both are slain by the leader of a local rebel faction, and Carver is accused of the murders and hunted down by all concerned.

It becomes apparent that some of the rebels also possess feral abilities, setting up the prospect of visceral fights between superpowered, bestial warriors. This is doubly enticing when you consider the new powers: climbing, encouraging the use of sheer cliffs and trees as vantage points; and wire-fu-inspired airborne moves. Surprise feral strikes from underwater will also be possible.

New weapons, traps, vehicles and a greater degree of environmental interaction will all feature. We see the improved physics engine being put to good use, with pipe bombs felling guard towers and toppled log piles crushing enemy squads.

CATEGORIES
Latest in Far Cry
Aiming at an enemy in motorcycle-like riding gear with a painted riot shield, while another aims at explosive in Far Cry New Dawn - the environment is garish and bright with lots of pink flowers
With no Far Cry 7 in sight, I'm glad the FPS' best spin-off sequel just landed on Xbox Game Pass
An image of the twins from Far Cry New Dawn
6 years later, Far Cry New Dawn is getting a 60 FPS update on Xbox Series X and PS5, and the way it was revealed is sending me: "Well… this wasn’t how we planned to announce this"
Far Cry 6
Free Far Cry 6 update adds new game plus and collectible trackers ahead of unhinged alien DLC
Far Cry 6
Far Cry 6's Lost Between Worlds expansion reveal stream announced
Far Cry 6 review
Far Cry 6 'Game of the Year' edition leaks with expansion
Far Cry 6
Far Cry 6 free weekend is live now until August 8
Latest in Features
Bloodborne
10 years on, Bloodborne remains an unmatchable feat of atmosphere thanks to the mind-boggling oppressive scale of Yharnam
Cropped key art for Revenge of the Savage Planet showing two player characters running away from lots of green goo, flanked by various googly-eyed wildlife
Revenge of the Savage Planet promises to be our next co-op favorite after Split Fiction: "It was really validating for us when we saw those games"
Naoe looks over at a dense, lush, green forest in Assassin's Creed Shadows from a viewpoint
"We don't want to force one terabyte of data on the players": Assassin's Creed Shadows' tech director on the clever tricks Ubisoft uses to "go beyond" current-gen
Kill Team: Blood and Zeal box on a wooden surface
Kill Team: Blood and Zeal pre-orders just went live, and I wish other Warhammer games were this weird
Batman, Superman, and Wonder Woman.
DC June 2025 solicitations: 10 must-have comics to pre-order this month
Flow
Flow won big as this year's Oscars underdog against Pixar and Netflix, and it's proof of the power of storytelling over dialogue