Fatal Intertia - video + preview
Near-complete 360 version played
Fatal Inertia. The name conjures up images of high-speed, danger-fuelled racing. A game so fast and exciting, you'll never want to play another racer again. And, if ever a game ever looked like delivering that in its screenshots, this is it. Fast, explosive and exciting. But the reality doesn't seem to be any of those things, at least after our first couple of hours playing it. Truth is, the near-finished build of Fatal Inertia we've got here seems a bit dull.
The game plays very much like WipEout, only without the smooth, banked curves. The hovering craft bounce on the ground far too much, unless you pull back on the stick at every undulation. The tracks are mostly a little too short to allow for any real speed, bar a few that work best with Velocity mode. That mode does let you get some speed up (check the first clip in our video below), as it offers boost rockets on every weapon placement, but it's not the kind of speed the game needs. The regular modes are really quite pedestrian.
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Justin was a GamesRadar staffer for 10 years but is now a freelancer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.
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