Fight Night Champion hands-on: exciting, savage... and slightly dumbed down

We won’t lie. We’re really conflicted when it comes to Fight Night Champion. On one blood-stained glove, it’s arguably the most surprising and thrilling game in the series. And on the other… well, lets just say theboxing is currently more ‘Hulk smash!’ than sweet science. Based on our hands-on with the game at a recent EA event, it’s definitely got all the hallmarks of a champ… just with a bit of chump snuck in there, too.


Above: Champ or chump? Find out below

One punch knockouts are amazing

So much so, we reckon they’re the most exciting thing to happen to the series in years. Yeah, yeah. We know they were supposedly in predecessor Round 4. But over dozens of fights we were lucky if we saw more than three or four of the buggers. Thankfully, our afternoon with Champion is different, because nearly half our matches end with these bout-kiboshing mega shots.


Above: Smokin' Joe Frazier loves laying the knockout juice on thick

Not convinced? Just use your eye holes to watch one of them below, shortly after the two minute mark...

Above: Champion also has refs on-screen during bouts now. That's worth an extra point, right?

The new Heavy Punch Modifier (which can potentially turn any shot into an instant KO bringer by pressing RB/R1 when you unleash a punch), mean fights are often over before you’ve time to pick your shattered gum shield off the mat. Thank Manny Pacquiao’s beady little eyes, the fiddly Haymaker system has been ditched. Because the split-secondknockouts Champion’s new heavy punches bring to the table are (and excuse our non French) shitting brilliant.

BUT…

The action feels worryingly dumbed down

There’s no getting around it. Despite the fancy Full Spectrum Control moniker, Champion’s revised punching system feels oversimplified. Past Fight Nights felt so visceral thanks to their arching circular right stick gestures, which forced you to recreate the general motion of a hook or an uppercut with your thumb. But now, you simply perform hooks by flicking the stick left or right and uppercuts with downward diagonal flicks. Sadly, it makes the stick feel like a glorified set of face buttons.

This simplified system also means you’ll find yourself throwing far more punches because they’re easier to pull off. Of course, this isn’t necessarily a bad thing. What it does do, though, is rob fights of some of the natural ebb and flow of the earlier games.


Above: Stamina now regenerates on its own, depending on how many punches you throw

Because the mid-round healing system is now automated, fights feel more even than in the past. From the ten or so bouts we play, it’s harder to dominate your opponent. And the automatic blocking system (which sees your fighter defend himself from all face and body shots just by holding down the block modifier) puts more emphasis on mindless punching than careful blocks and parries. In a word or… eh, several; Champion currently feels less tactical and involving than Round 4.

TOPICS
David Meikleham
Google AMP Stories Editor

David has worked for Future under many guises, including for GamesRadar+ and the Official Xbox Magazine. He is currently the Google Stories Editor for GamesRadar and PC Gamer, which sees him making daily video Stories content for both websites. David also regularly writes features, guides, and reviews for both brands too. 

Latest in Sports
FC 25
FC 25 Dreamchasers tracker and full UEFA promo guide
FC 25
FC 25 Season 6 Ladder Players list and how to unlock them all
WWE 2K25
WWE 2K25 locker codes guide to free MyFaction cards
Skate 4
The Skate reboot isn't even out yet, but it already has an EA specialty: microtransactions
Umaga is a key player in The Bloodline Showcase
How to unlock all wrestlers in WWE 2K25
FC 25
FC 25 FUT Birthday guide and full cards list
Latest in Features
Asssassin's Creed Shadows kusarigama
My favorite weapon in Assassin's Creed Shadows is also the most misunderstood
Imai Sokyu leads the tea ceremony in Assassin's Creed Shadows
Assassin's Creed Shadows' tea ceremony quest is one of the game's best moments, but I wish Ubisoft would give us even higher stakes
Bloodborne
10 years on, Bloodborne remains an unmatchable feat of atmosphere thanks to the mind-boggling oppressive scale of Yharnam
Cropped key art for Revenge of the Savage Planet showing two player characters running away from lots of green goo, flanked by various googly-eyed wildlife
Revenge of the Savage Planet is a refreshingly colorful and light-hearted co-op throwback to the carefree action platformers of the noughties
Yasuke looks at a shrine in the water in Assassin's Creed Shadows On The Radar
"We don't want to force one terabyte of data on the players": Assassin's Creed Shadows' tech director on the clever tricks Ubisoft uses to "go beyond" current-gen
Kill Team: Blood and Zeal box on a wooden surface
Kill Team: Blood and Zeal pre-orders just went live, and I wish other Warhammer games were this weird