Final Fantasy 16 pays homage to the history it leaves behind, and is all the better for it

Final Fantasy 16's phoenix takes to the skies to do battle
(Image credit: FINAL FANTASY XVI © 2023 SQUARE ENIX CO., LTD. All Rights Reserved.)

If Final Fantasy 16's combat is what breaks new ground for the series, it's the story that keeps it rooted in its past. Gone is the machinery born of magic that routinely appears in the series following its sixth entry, and in its place is a more concentrated focus on the medieval fantasies of the Famicom games that have only appeared periodically since.

Final Fantasy 16 takes place in a war-torn land where alliances between kingdoms are uneasy and betrayal for political advantage is swift, though the real conflict driving the narrative is an inner one brought about by a fledgling’s sense of devotion to their sibling.

Comparisons to Game of Thrones are tempting in the game's earliest hours, though the urge soon passes. Producer Naoki Yoshida has previously praised George R.R. Martin's work, though has spoken at greater lengths about another Square Enix alumni in Yasumi Matsuno who also takes inspiration from medieval history – you’ll find plenty of fan chatter about the links between Game of Thrones, Final Fantasy Tactics, and an infamous conflict within English history known as the War of the Roses if you care for extra reading.

While tapping into that same well for inspiration leads to Final Fantasy 16 offering few narrative surprises early on, the journey’s onset is filled with so much spectacle and camaraderie that it’s hard not to come along for the ride.

War of the Rosefields

FF16

(Image credit: Square Enix)

We open with a titanic Eikon battle set amidst the skies, not unlike what you've seen in the marketing, though it's the cinematic breaks in the action on the ground that teases an empyreal adventure I can't wait to experience more of. 

An early mission sees a fresh-faced Clive join two soldiers who guide him through an expedition to hunt diminutive goblins, soon interrupted by a giant monster you'll recognize from previous Final Fantasy games. "Shit!" one soldier bellows before breaks in the melee cast Clive into button-prompt action sequences that eventually see the beast slain. The accompanying soldiers are on hand to help with the fighting in between those moments and offer the odd observation about attack patterns, though seeing them gush about Clive's wet work during a banquet following the mission seals a wholesome feeling of camaraderie. It's a small joy, but Final Fantasy 16 seems filled with them. I hope to see the characters and plot evolve into something more itself, though the chemistry between each character already on display has excited me to see where it all goes.

The sidequests on offer during my time with Final Fantasy 16 are few, though manage to highlight the mood of Valisthea's inhabitants. One task sees Clive serve food to outcasts who share his gift, surprised to see a commune treat them equally. Another errand has the protagonist deliver a package for someone who doesn't think much of their ability at all. Physically you're doing little more than taking something from A to B, though seeing Clive interact with the world and it with him provides context to Valisthea that aids my curiosity to see more of it.

Eikon May Cry

Odin's Dominant takes on Ifrit in Final Fantasy 16

(Image credit: Square Enix)

The combat remains Final Fantasy 16's biggest departure from the series. Rather than take Final Fantasy 7 Remake's approach of integrating a blend of turn-based and real-time combat, FF16 unshackles itself from tradition. Clive seldom fights alone, though any ally on the battlefield marches to their own tune, save for Torgal, who can be commanded. The focus allows you to concentrate on stringing together combos reminiscent of combat director Ryota Suzuki's work on Capcom's Devil May Cry. Clive begins the game with the blessing of the phoenix, granting access to several moves such as one that pulls you toward an enemy. Unlocking the next Eikon's blessing, however, changes that command to one that brings the enemy to you. Switching between those ability sets can be done on the fly, leading to endless satisfying combo possibilities as you soar into an enemy and knock 'em into the sky before bringing them back down to earth.

The gear, too, has also been streamlined. Weapons and other status-influencing items are still here, though not to the number of previous Final Fantasy entries. It can be hard not to miss the tactical fluidity and build flexibility of games gone by, though Final Fantasy 16 succeeds in creating something that heightens the spectacle and feeling of adventure on offer while making something more approachable to a broader audience who might have passed it by otherwise.

Final Fantasy 16 could broaden the series' appeal through combat while delivering a story that captures what diehard fans love about the older games. Whether Square Enix can elevate or build upon gameplay ideas we've seen before, though, can only be answered after launch. Wherever Final Fantasy 16 ends up, Square Enix’s next looks like an adventure worth taking.


This is a special version made for media to experience, and contents may differ from the final version.

Deputy News Editor

Iain joins the GamesRadar team as Deputy News Editor following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When not helping Ali run the news team, he can be found digging into communities for stories – the sillier the better. When he isn’t pillaging the depths of Final Fantasy 14 for a swanky new hat, you’ll find him amassing an army of Pokemon plushies.

Read more
Clair Obscur: Expedition 33
Clair Obscur: Expedition 33 isn't the classic turn-based RPG I've been longing for, but its combat is somehow even better than what I wanted
Cloud gazes over Corel North in Final Fantasy 7 Rebirth
The Making of Final Fantasy 7 Rebirth: "I thought: if we just reproduce the original game with no changes, it will feel nostalgic, but not exciting"
A sword fight in Kingdom Come: Deliverance 2
Kingdom Come: Deliverance 2 review: "Even if some friction can lead to frustration, its realization of medieval life remains utterly absorbing"
A massive fireball explosion engulfs Chieftain Grithin in Avowed
In 14 years I couldn't get through Skyrim, but smashed through Avowed in a weekend thanks to its bite-sized exploration and high-impact combat
Looking over the countryside in Assassin's Creed Shadows
Assassin's Creed Shadows review: "More confidence, texture, and purpose than we've seen since Assassin's Creed pivoted into RPG territory"
Climbing up a massive enemy and striking its chest weak point in Eternal Strands
Eternal Strands review: "Flawed but fun behemoth battling"
Latest in JRPG
Lunar Remastered Collection
"Will today’s players still enjoy a game from 30 years ago?": JRPG icon Kei Shigema says he was thrilled to see Lunar getting a remaster even after all this time
A screenshot of a pink-haired protagonist in Xenoblade Chronicles X: Definitive Edition, surrounded by other BLADE soldiers and a Skell.
I spent 10 years waiting for the answers to Xenoblade Chronicles X's haunting cliffhanger ending, and it was worth the wait
Metaphor: ReFantazio anime cutscene screenshot shows Strohl, the protagonist, Gallica, and Hulkenberg looking ahead with shocked expressions.
Metaphor: ReFantazio dev once thought turn-based JRPG combat "was starting to get outdated," but now thinks the format has a "long future ahead"
The Legend of Dragoon
Beloved PS1 JRPG Legend of Dragoon wasn't meant to be a Final Fantasy 7 killer, Super Mario RPG's battle designer just said "I want to make a new RPG"
Screenshot of a Xenoblade Chronicles X: Definitive Edition protagonist with short pink hair and a shocked expression.
Sci-fi JRPG Xenoblade Chronicles X's overpowered combat system is back in Definitive Edition, and it's taken fans mere hours to deal millions of damage in 1 hit: "New Arts are so broken"
A screenshot from an animated cutscene in Persona 4 Golden, showing Teddie and protagonist Yu Narukami stood looking surprised.
Persona 4 fans are in shambles as website domain for "p4re" appears, potentially following in the footsteps of the Persona 3 Reload announcement
Latest in Features
Yasuke and Naoe ready to fight on the Assassin's Creed Shadows On The Radar thumbnail
On The Radar: Assassin's Creed Shadows coverage hub
Captain Planet #1
Captain Planet is back after 33 years with a "sexy" makeover and a message that's as important as ever: "Reality has gotten a lot less subtle"
Assassin's Creed 3 screenshot of Desmond hilding a circular Isu artifact
Assassin's Creed Shadows' modern storyline is kind of non-existent and I couldn't be happier about it
An Assassin's Creed Shadows On The Radar thumbnail showing Yasuke and Oda Nobunaga armored up and on horseback, ready to ride to battle
"We really wanted you to live this history": Assassin's Creed Shadows is all about "perspective", says the game's cinematic director
A screenshot of a pink-haired protagonist in Xenoblade Chronicles X: Definitive Edition, surrounded by other BLADE soldiers and a Skell.
I spent 10 years waiting for the answers to Xenoblade Chronicles X's haunting cliffhanger ending, and it was worth the wait
Assassin's Creed Shadows screenshot of an enemy falling backwards through the air away from Yasuke who's just performed a War Kick
Forget the hidden blade: if you're not yeeting enemies in Assassin's Creed Shadows, you're missing out