Final Fantasy 3 Job Guide

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                        Final Fantasy III - Job Guide

                                     By:

                    Penguin Knight, Seferaga and Egervari3

                                Version:  1.40

                             Last Update: 3-13-08

                   Penguin Knight: doughnutpond@hotmail.com

                        Seferaga: ff3_guide@yahoo.com

                      All rights reserved (C) 2007-2008

                           Introduction to the FAQ                            

with Seferaga's and Egervari3's Job Guide for a more resourceful document. :)

them are taken from valuable discussions I had with the users at GameFAQs. 

user-friendly style, with any Job questions they may have.  

what to use against those DIFFICULT bosses, and A LOT more! ;) 

If you need to, check the "Credits" and "Copyright" sections at the bottom of

Learn something, and ALWAYS have fun!  :)

                              Table of Contents                                

Use Ctrl+F to find what you're looking for, and copy/paste the brackets {}.

I)  Job Introduction: {I} 

      {G1-1} Job Level

      {G1-2} Character Level

      {G1-3} JP Overflow

      {G1-4} The Transition Phase

      {G1-5} Attaining 9999 HP

      {M1-1} Attacking

      {M1-2} Melee Proficiency

      {M1-3} Healing Magic

      {M1-4} Offensive Magic

      {M1-5} Status Magic

      {M1-6} Other Formulae

      {JOB-FR} Freelancer

      {JOB-WA} Warrior

      {JOB-MO} Monk

      {JOB-WM} White Mage

      {JOB-BM} Black Mage

      {JOB-RM} Red Mage

      {JOB-TH} Thief

      {JOB-RA} Ranger

      {JOB-KN} Knight

      {JOB-SC} Scholar

      {JOB-GE} Geomancer

      {JOB-VI} Viking

      {JOB-DR} Dragoon

      {JOB-DK} Dark Knight

      {JOB-EV} Evoker

      {JOB-BA} Bard

      {JOB-BB} Black Belt

      {JOB-MA} Magus

      {JOB-DE} Devout

      {JOB-SU} Summoner

      {JOB-SA} Sage

      {JOB-NI} Ninja

      {JOB-OK} Onion Knight

      {E1-1} Land Turtle

      {E1-2} Djinn

      {E1-3} Nepto Dragon

      {E1-4} Giant Rat

      {E1-5} Medusa

      {E1-6} Gutsco

      {E1-7} Salamander

      {E1-8} Hein

      {E1-9} Kraken

      {E1-10} Goldor 

      {E1-11} Garuda

      {E1-12} Odin

      {E1-13} Leviathan

      {E1-14} Bahamut

      {E1-15} Hecatoncheir

      {E1-16} Doga & Unei

      {E1-17} Titan

      {E1-18} Ninja

      {E1-19} Amon

      {E1-20} Kunoichi

      {E1-21} General

      {E1-22} Guardian

      {E1-23} Scylla

      {E1-24} Xande

      {E1-25} Cerberus

      {E1-26} Two-Headed Dragon

      {E1-27} Echidna

      {E1-28} Ahriman

      {E1-29} Cloud of Darkness

      {E1-30} Iron Giant

      {S1-1} How to Choose an Effective Party

      {S1-2} Job Observations

      {S1-3} Quick Party Set-ups

      {S1-4} Thematic Parties

VII)  Version History  

IX)   Copyright

                           I) Job Introduction: {I}                            

Jobs are special classes that can be assigned to each party member.  When you

abilities which that Job is based upon.  All of FFIII revolves around you

changing your Jobs and experimenting with your favorites;  All while attempting

growing Darkness!  :)

                                  The Jobs

                                  ~~~~~~~~

                .------------------------------------------.

                |.----------------------------------------.|

                ||                                        ||

                ||    Wind Crystal        Fire Crystal    ||

                ||    ~~~~~~~~~~~~        ~~~~~~~~~~~~    ||

                ||    Warrior                   Ranger    ||

                ||    Monk                      Knight    ||

                ||    White Mage             Geomancer    ||

  .-------------'|    Black Mage               Scholar    |'-------------.

  |.------------.|    Red Mage                            |.------------.|

  ||Initial Job:||    Thief                               ||Secret  Job:||

  ||~~~~~~~~~~~~||                                        ||~~~~~~~~~~~~||

  || Freelancer ||   Water Crystal        Earth Crystal   ||Onion Knight||

  |'------------'|   ~~~~~~~~~~~~~        ~~~~~~~~~~~~~   |'------------'|

  '-------------.|   Viking                  Black Belt   |.-------------'

                ||   Dragoon                      Magus   ||

                ||   Dark Knight                 Devout   ||

                ||   Evoker                    Summoner   ||

                ||   Bard                          Sage   ||

                ||                                Ninja   ||

                ||                                        ||

                |'----------------------------------------'|

                '------------------------------------------'

Freelancer Job.  As you progress further into the game, you will come across

the Four Crystals.  Each Crystal will grant to you a certain amount of Jobs in

which you will then be able to use.  By the end of the game, you will have a

satisfying selection of 23 unique and well-dressed Jobs!  ^_^

                         II) General Information: {G1}                         

{G1-1} Job Level  |

   have, at most, 23 jobs, and every Job comes with a Job LV showing how

   proficient that specific character is at that Job. Maximum Job LV is 99.

   better your character will perform! Here is EVERYTHING that Job LV affects:

   1. Number of hits when attacking.

   2. Chance of executing a Critical Hit.

   3. Physical damage.

   4. Black Magic damage.

   5. White Magic recovery.

   6. Summon damage.

   7. Attack Power of bare-handed Monks and Black Belts.

   8. It also enhances the special abilities of certain Jobs.

   9. In one of the side quests, a Job Mastery Item will be unlocked when a

      character reaches Job LV 99.

A: The characters' overall stats are not affected by Job LV. Strength, Agility,

   Vitality, Intellect, and Mind.

   Two characters with SAME Job and Character LV, but different Job level, will

   have the same stats.  However, their performance may differ.

A: There is ONE item per Job, and you can only get each of them once.  In the

   end you can only have 23 of them.

   Job LV growth. When JP is accumulated to 99, Job level goes up by 1. Each

   action (except: Front, Back, Escape, and Flee) will contribute a fixed amount

   of job points to the character.

   The amount of JP contributed follows the rules below:

            .------------------------.

            |         JP Gain:       |

 Job:       | JobLv 1-14 | JobLv 14+ |

Freelancer  |     20     |     20    |

Warrior     |     20     |     14    |

Monk        |     20     |     14    |

White Mage  |     20     |     10    |

Black Mage  |     20     |     10    |

Red Mage    |     20     |     12    |

Thief       |     20     |     18    |

Ranger      |     20     |     14    |

Knight      |     20     |     12    |

Scholar     |     24     |     24    |

Geomancer   |     20     |     14    |

Viking      |     20     |     14    |

Dragoon     |     20     |     16    |

Dark Knight |     20     |     14    |

Evoker      |     20     |     10    |

Bard        |     20     |     18    |

Black Belt  |     20     |     14    |

Magus       |     20     |     10    |

Devout      |     20     |     10    |

Sage        |     20     |     10    |

Summoner    |     20     |     12    |

Ninja       |     20     |     12    |

Onion Knight|     20     |      8    |

------------'------------'-----------'

{G1-2} Character Level  |

   enough EXP, your character will gain one Character LV.

   - Your HP Increases; Your HP gain depends on your Vitality and current

     Character LV.

   - Your stats will shift up to the next level within your Job class. For

     all the Stat Profiles, see section III of the guide.

   - If your character is a mage, MP Profile will also shift up one level. For

     all the MP Profiles, see section III of the guide.

   stats.  This means that each Job has its own fixed stat "chart" that will

   always be the same, no matter what you do.

2  MAX HP is the ONLY thing that is carried over between Job changes.

 Level |     1      2      3      4      5      6      7      8      9     10|

   0+  |    16     31     58     99    159    239    343    473    631    821|

  10+  |  1044   1304   1601   1940   2321   2748   3222   3745   4321   4950|

  20+  |  5636   6380   7185   8051   8982   9980  11046  12183  13393  14676|

  30+  | 16037  17475  18995  20596  22282  24053  25913  27863  29904  32039|

  40+  | 34269  36597  39024  41552  44183  46918  49760  52710  55769  58941|

  50+  | 62226  65627  69144  72781  76538  80417  84420  88549  92805  97191|

  60+  |101707 106356 111139 116058 121115 126311 131648 137128 142752 148522|

  70+  |154439 160506 166724 173095 179619 186299 193137 200134 207292 214611|

  80+  |222095 229744 237561 245546 253701 262028 270529 279205 288057 297087|

  90+  |306298 315689 325264 335023 344968 355100 365422 375934 ------       |

-------'---------------------------------------------------------------------'

{G1-3} JP Overflow  |

This was tested and proven, that, there is a 99 JP "Overflow" limit.  Let me

Let's say you have an Onion Knight, Job Level 50.  For every action you take,

 100 / 8 = 12.5

  13 x 8 = 104

If you end the battle at this point, you will have a 4 JP "Overflow".  What

In every battle, you can get a total of 199 JP.  You will obviously level up

for reaching 100, but that extra 99 will carry-over to your next battle!  With

that much "Overflow" JP, you will only need to take 1 action in the next

battle, to level up your Job!  Nice!

All "Overflow" will differ, depending on how many actions you take and how

much JP Gain you get for that specific Job.  So keep track if you want!

That's it! ^_^

{G1-4} The Transition Phase  |

"Transition Phase".  Yes, it needed two. :P   Here is an explanation of what

Let's say you currently have Luneth as a Monk.  Then after a while, you decide

to swap Jobs and make him a Warrior!  Because you changed your Job, this will

Just think of it as you "learning" this new Job.  That makes sense right?  I

mean, you have to use something for a while to become good at it!  :P

Fortunately, this phase doesn't last very long.  When you switch Jobs, the game

Warrior   (-1,1)

Monk      (-1,-1)

B. Mage   (1,-1)

W. Mage   (1,1)

R. Mage   (0,2)

Ranger    (-1,3)

Knight    (0,4)

Thief     (-1,-4)

Scholar   (2,2)

Dragoon   (-3,3)

Viking    (-3,-3)

B. Belt   (-4,0)

Bard      (3,3)

Evoker    (-3,0)

Warlock   (4,-4)

Devout    (4,4)

Summoner  (-4,0)

Sage      (4,2)

Ninja     (-2,-4) 

|vertical distance between points| + |horizontal distance between points| - 

  adaptation period.

  take 14, the requirement will still be only 10.

{G1-5} Attaining 9999 HP  |

HP is the only statistic that is carried over between Job changes. 

Why? Let's look at the formula of HP growth:

HP Gain =  Character's Level + Vitality + Bonus

Bonus   =  (Random # between 0 and 0.5) x Vitality

28's and two 29's; So getting Max HP to 9999 is not necessary. However, if

NOTE:  Job Level has nothing to do with HP.

your current Character LV to LV 99. 

into a Black Belt.  What is the possible HP growth until Character LV 99?

Go down the chart to Character LV 49.  You'll see:  49 | 7350 | 8269 | 9188.

This means, if your luck is bad, you can still have a 7350 HP gain. If you're

okay at being lucky (getting half of the bonus), you'll still have a 8269 gain.

And if your luck is good, you'll gain 9188, which means, you'll actually reach

9999 HP sooner than you'll reach Character LV 99.

I started the chart at Character LV 21 because you normally won't get the

The chart shows numbers higher than 9999, but that's just calculation, Max HP

             .----------------------------------------.

             |               HP Gain                  |

Character LV |           |              |             |

to Black Belt|           |              |             |

    ----     | ----      | -----        | -----       |

     21      | 9282      | 10442        | 11603       |

     22      | 9240      | 10395        | 11550       |

     23      | 9196      | 10346        | 11495       |

     24      | 9150      | 10294        | 11438       |

     25      | 9102      | 10240        | 11378       |

     26      | 9052      | 10184        | 11315       |

     27      | 9000      | 10125        | 11250       |

     28      | 8946      | 10064        | 11183       |

     29      | 8890      | 10001        | 11113       |

     30      | 8832      |  9936        | 11040       |

     31      | 8772      |  9869        | 10965       |

     32      | 8710      |  9799        | 10888       |

     33      | 8646      |  9727        | 10808       |

     34      | 8580      |  9653        | 10725       |

     35      | 8512      |  9576        | 10640       |

     36      | 8442      |  9497        | 10553       |

     37      | 8370      |  9416        | 10463       |

     38      | 8296      |  9333        | 10370       |

     39      | 8220      |  9248        | 10275       |

     40      | 8142      |  9160        | 10178       |

     41      | 8062      |  9070        | 10078       |

     42      | 7980      |  8978        |  9975       |

     43      | 7896      |  8883        |  9870       |

     44      | 7810      |  8786        |  9763       |

     45      | 7722      |  8687        |  9653       |

     46      | 7632      |  8586        |  9540       |

     47      | 7540      |  8483        |  9425       |

     48      | 7446      |  8377        |  9308       |

     49      | 7350      |  8269        |  9188       |

     50      | 7252      |  8159        |  9065       |

     51      | 7152      |  8046        |  8940       |

     52      | 7050      |  7931        |  8813       |

     53      | 6946      |  7814        |  8683       |

     54      | 6840      |  7695        |  8550       |

     55      | 6732      |  7574        |  8415       |

     56      | 6622      |  7450        |  8278       |

     57      | 6510      |  7324        |  8138       |

     58      | 6396      |  7196        |  7995       |

     59      | 6280      |  7065        |  7850       |

     60      | 6162      |  6932        |  7703       |

     61      | 6042      |  6797        |  7553       |

     62      | 5920      |  6660        |  7400       |

     63      | 5796      |  6521        |  7245       |

     64      | 5670      |  6379        |  7088       |

     65      | 5542      |  6235        |  6928       |

     66      | 5412      |  6089        |  6765       |

     67      | 5280      |  5940        |  6600       |

     68      | 5146      |  5789        |  6433       |

     69      | 5010      |  5636        |  6263       |

     70      | 4872      |  5481        |  6090       |

     71      | 4732      |  5324        |  5915       |

     72      | 4590      |  5164        |  5738       |

     73      | 4446      |  5002        |  5558       |

     74      | 4300      |  4838        |  5375       |

     75      | 4152      |  4671        |  5190       |

     76      | 4002      |  4502        |  5003       |

     77      | 3850      |  4331        |  4813       |

     78      | 3696      |  4158        |  4620       |

     79      | 3540      |  3983        |  4425       |

     80      | 3382      |  3805        |  4228       |

     81      | 3222      |  3625        |  4028       |

     82      | 3060      |  3443        |  3825       |

     83      | 2896      |  3258        |  3620       |

     84      | 2730      |  3071        |  3413       |

     85      | 2562      |  2882        |  3203       |

     86      | 2392      |  2691        |  2990       |

     87      | 2220      |  2498        |  2775       |

     88      | 2046      |  2302        |  2558       |

     89      | 1870      |  2104        |  2338       |

     90      | 1692      |  1904        |  2115       |

     91      | 1512      |  1701        |  1890       |

     92      | 1330      |  1496        |  1663       |

     93      | 1146      |  1289        |  1433       |

     94      |  960      |  1080        |  1200       |

     95      |  772      |   869        |   965       |

     96      |  582      |   655        |   728       |

     97      |  390      |   439        |   488       |

     98      |  196      |   221        |   245       |

     99      |    0      |     0        |     0       |

-------------'-----------'----------------------------'

Worried that you won't be able to make it?  Check the following chart to see if

be able to get 9999 HP.  Sorry. :P

     ----       |    ----     |

      42        |      24     |

      43        |     129     |

      44        |     236     |

      45        |     346     |

      46        |     459     |

      47        |     574     |

      48        |     691     |

      49        |     811     |

      50        |     934     |

      51        |    1059     |

      52        |    1186     |

      53        |    1316     |

      54        |    1449     |

      55        |    1584     |

      56        |    1721     |

      57        |    1861     |

      58        |    2004     |

      59        |    2149     |

      60        |    2296     |

      61        |    2446     |

      62        |    2599     |

      63        |    2754     |

      64        |    2911     |

      65        |    3071     |

      66        |    3234     |

      67        |    3399     |

      68        |    3566     |

      69        |    3736     |

      70        |    3909     |

      71        |    4084     |

      72        |    4261     |

      73        |    4441     |

      74        |    4624     |

      75        |    4809     |

      76        |    4996     |

      77        |    5186     |

      78        |    5379     |

      79        |    5574     |

      80        |    5771     |

      81        |    5971     |

      82        |    6174     |

      83        |    6379     |

      84        |    6586     |

      85        |    6796     |

      86        |    7009     |

      87        |    7224     |

      88        |    7441     |

      89        |    7661     |

      90        |    7884     |

      91        |    8109     |

      92        |    8336     |

      93        |    8566     |

      94        |    8799     |

      95        |    9035     |

      96        |    9271     |

      97        |    9511     |

      98        |    9754     |

      99        |    9999     |

                        III) Mechanics and Formulae: {M1}                      

{M1-1} Attacking  |

                 Wt. of Equipment / 6

  hits can go beyond 16 per hand. However, you will only see 16 (one hand) or

  32 (both hands) on screen.

                 / 14

                 / 14

--------------'

Basic Damage = (Attack + Strength - Enemy's Vitality / 2 - Enemy's Def. / 2 +

               JobLV / 11 + Melee Prof. / 9) x (Attack / Enemy's Def.) x

               Weapon Property Adjustment x Magical Property Adjustment

- The (Attack / Enemy's def) term has a permitted maximum of 2.

----------'

Hit Rate = {[80 + Weapon Hit Rate + Agility / 10 + JobLV / 10 - Enemy's

           Agility / 20 - Wt. of the Weapon / 6] / 2}%

Basic Damage = (JobLV + Strength - Enemy's Vitality / 2 - Enemy's Def. / 2 +

               CharacterLV / 9 + Melee Prof.) x (Attack / Enemy's Def.) x 

               Weapon Property Adjustment x Magical Property Adjustment

- The (Attack / Enemy's def) term has a permitted maximum of 2.

Hit Rate = {(165 + Agility / 10 + JobLV / 10 - Enemy's Agility / 20) / 2}%

Basic Damage = (Sum of both hands' Attack + Strength - Enemy's Vitality / 2 - 

               Enemy's Def / 2 + Sum of both hands' Melee Prof. / 2) x (Attack

               / Enemy's Def.) x Weapon Property Adjustment x Magical Property

               Adjustment

- The (Attack / Enemy's def) term has a permitted maximum of 2.

Hit Rate = {[80 + Weapon Hit Rate + Agility / 10 + JobLV / 10 - Enemy's

           Agility / 20] / 2}%

Basic Damage = Attack of Weapon + Mind - Enemy's Mind - Enemy's Mag. Def.

Hit Rate = (40 + Mind - Enemy's Mind)%

                   Successful Hits x Critical Adjustment x Dual-hand Adjustment

Random No.    = number between 0.5 and 0.7

Critical Rate = (Agility - Enemy's Agility + 5)%, Maximum is 10%.

the formula only takes 40% away. So, you'll find your two-hand fighting deals

difference is then the 10% (60% instead of 50%) difference. Conclusion: It's

{M1-2} Melee Proficiency  |

Q: I saw "Melee Proficiency" in the formula, what is that?

   hidden statistic. Each arm has its own proficiency, and the initial level

   is 1, maximum is 99.

   Proficiency. Just keep hitting and it will naturally go up.

{M1-3} Healing Magic  |

Root Recovery  = Base x (Mind / 2 + JobLv / 4 + Recipient's Vitality / 8)

MTA            = 1, if 1 ally targeted.

 "             = 0.8, if 2 allies targeted.

 "             = 0.75, if 3 allies targeted.

 "             = 0.7, if 4 allies targeted.

---------------

Root Recovery  = Base x (Mind / 2 + JobLv / 4 + Recipient's Vitality / 8)

MPA            = 1

               = 2, if used on undead.

Random No.     = number between 0.9 and 1.0.

MTA            = 1, if 1 ally targeted.

 "             = 0.7, if 2 allies targeted.

 "             = 0.6, if 3 allies targeted.

 "             = 0.5, if 4 allies targeted.

W. Magic:|   Base:    |

Cure     |     10     |

Cura     |     30     |

Curaga   |     80     |

Curaja   |    120     |

---------'------------'

Summon:  |   Base:    |

Heatra   |    120     | - Healing Light

---------'------------'

{M1-4} Offensive Magic  |

Success Rate = (30 + Int - Enemy's Mind)%

Root Damage  = (Base + JobLv - Enemy's MDef - Enemy's Mind) x Int / 3

MPA          = 2, if weak against.

 "           = 0.5, if resistant.

Random No.   = number between 0.9 and 1.1, if Success Rate IS passed.

 "           = number between 0.5 and 0.6, if Success Rate ISN'T passed.

MTA          = 1, if 1 enemy targeted.

 "           = 0.6, if 2 enemies targeted.

 "           = 0.5, if 3 enemies targeted.

 "           = 0.4, if 4 enemies targeted.

W. Magic:|   Base:   |

Aero     |     40    |

Aeroga   |    200    |

Holy     |    300    |

---------'-----------'

B. Magic:|   Base:   |

Fire     |     40    |

Blizzard |     43    |

Thunder  |     46    |

Poison   |     35    |

Fira     |     85    |

Blizzara |     88    |

Thundara |     85    |

Break    |    110    |

Blizzaga |    180    |

Thundaga |    183    |

Firaga   |    190    |

Bio      |    170    |

Quake    |    140    |

Drain    |    130    |

Flare    |    320    |

Meteor   |    170    |

---------'-----------'

Summon:  |   Base:   |

Icen     |    190    | - Icy Stare

Icen     |    220    | - Diamond Dust

Spark    |    193    | - Thunderstorm

Spark    |    220    | - Judgment Bolt

Heatra   |    200    | - Hellfire

Heatra   |    220    | - Inferno

Hyper    |    170    | - Clobber

Hyper    |    175    | - Stomp

Hyper    |    220    | - Earthen Fury

Catastro |    255    | - Slash

Leviath  |    300    | - Cyclone

Leviath  |    350    | - Tidal Wave

Bahamur  |    400    | - Megaflare

---------'-----------'

{M1-5} Status Magic  |

Inflict Rate = Chance + (JobLv / 7 + Int - Enemy's Mind)%

W. Magic:|  Chance:  |

Toad     |    10%    |

Mini     |    10%    |

Confuse  |    25%    |

Silence  |    40%    |

Tornado  |    40%    |

---------'-----------'

B. Magic:|  Chance:  |

Sleep    |    25%    |

Poison   |    30%    |

Blind    |    30%    |

Break    |    30%    |

Shade    |    20%    |

Warp     |    20%    |

Breakga  |    10%    |

Death    |    10%    |

---------'-----------'

Summon:  |  Chance:  |

Icen     |    25%    | - Mesmerize

Spark    |    20%    | - Mind Blast

Catastro |    10%    | - Zantetsuken

Leviath  |    10%    | - Demon Eye

Bahamur  |    10%    | - Rend

---------'-----------'

{M1-6} Other Formulae  |

Random No.   = number between 0 and Agility.

  in this FAQ.

Defend:  (except Knights)

~~~~~~~

~~~~~~~

                  IV) Descriptions, Stats, and Abilities: {JOB}                

in-depth information that you can't find anywhere else.   

Stat progression, MP growth, and usable equipment for each Job.  There are also

detailed breakdowns of all Job Abilities.  :)

{JOB-FR} Freelancer  |

~~~~~~~~~~~~

don't know you're using a Job at this point if this is your first time playing

There's not much to say about the Freelancer. They can use a wide variety of

enemy weaknesses (Fire will most likely be the spell you'll use against the

Once you acquire the jobs from the Wind crystal, you'll immediately want to

As for endgame, the Freelancer obviously doesn't factor in, even though there's

While this is pretty nifty on paper, the Freelancer's base statistics aren't

For example, let's compare the Freelancer to the Red Mage. The Red mage can

That's not to say Red Mage is the best class in the game, but it is superior to

Profile: |                       Freelancer                       | Initial Job

---------'--------------------------------------------------------'------------

 JP Gain: | JobLv 1-14 | JobLv 14+ |

----------|------------|-----------|    "Freelancers can use low-level

 Attack   |     20     |    20     |     magic, but their base attributes

 Magic    |     20     |    20     |     are pretty low."

 Guard    |     20     |    20     |

 Item     |     20     |    20     |

----------'------------'-----------'

 Battle #  | Actions: | JP Gain: | Add: | Total JP Gain: | | Overflow: |

     1     |    5     |    20    |  --  |      100       | |    --     |

     2     |    5     |    20    |  --  |      100       | |    --     |

     3     |    5     |    20    |  --  |      100       | |    --     |

     4     |    5     |    20    |  --  |      100       | |    --     |

     5     |    5     |    20    |  --  |      100       | |    --     |

-----------'----------'----------'------'----------------' '-----------'

The Freelancer is one of the easiest Jobs to level up.  No matter what your

           MP Chart:          | |              Stats:              |

 LV | L1 L2 L3 L4 L5 L6 L7 L8 | | LV | STR | AGI | VIT | INT | MND |

  1 |  1  0  0  0  0  0  0  0 | |  1 |   5 |   5 |   5 |   5 |   5 |

 10 |  7  0  0  0  0  0  0  0 | | 10 |  10 |  10 |  10 |  10 |  10 |

 20 | 12  0  0  0  0  0  0  0 | | 20 |  15 |  15 |  15 |  15 |  15 |

 30 | 15  0  0  0  0  0  0  0 | | 30 |  20 |  20 |  20 |  20 |  20 |

 40 | 17  0  0  0  0  0  0  0 | | 40 |  24 |  24 |  24 |  24 |  24 |

 50 | 20  0  0  0  0  0  0  0 | | 50 |  29 |  29 |  29 |  29 |  29 |

 60 | 20  0  0  0  0  0  0  0 | | 60 |  34 |  34 |  34 |  34 |  34 |

 70 | 20  0  0  0  0  0  0  0 | | 70 |  38 |  38 |  38 |  38 |  38 |

 80 | 20  0  0  0  0  0  0  0 | | 80 |  43 |  43 |  43 |  43 |  43 |

 90 | 20  0  0  0  0  0  0  0 | | 90 |  48 |  48 |  48 |  48 |  48 |

 99 | 50  0  0  0  0  0  0  0 | | 99 |  52 |  52 |  52 |  52 |  52 |

Magic:  Can cast Lv. 1 White Magic and Lv. 1 Black Magic.

Guard:  Increases defense, reducing all damage by 50%.

Item:   Use an item from the item list.

        Serpent Sword, Salamand Sword, Freezing Blade, Royal Sword, Excalibur,

        Ultima Weapon.

Bows:   Bow, Great Bow, Killer Bow.

Claws:  Bronze Knuckles.

Head:   Leather Cap, Mythril Helm, Shell Helm, Headband, Ice Helm, 

        Feathered Hat, Scholar Hat, Black Cowl, Chakra Band, Dragon Helm,

        Diamond Helm, Ribbon, Genji Helm, Crystal Helm.

Body:   Vest, Rusty Mail, Leather Armor, Mythril Armor, Mage Robe, Shell Armor,

        Kenpo Gi, Ice Armor, Scholar Robe, Flame Mail, Knight Armor,

        Black Garb, Reflect Mail, White Robe, Black Robe, Bard Vest,

        Black Belt Gi, Dragon Mail, Gaia Vest, Demon Mail, Diamond Mail,

        Genji Armor, Crystal Mail.

        Diamond Gloves, Protect Ring, Genji Gloves, Crystal Gloves,

        Celestial Gloves.

Mastery Item 

Name:   Celestial Gloves

Def:    40

MDef:   18

Bonus:  +15 All Stats

{JOB-WA} Warrior  |

~~~~~~~~~~~~

called Advance that let's him do more damage at the cost of lowering their

defense. 

In the beginning of the game, the Advance skill's effects don't amount to much 

either way, and like any job ability, it'll make a bigger difference later on, 

level 99. The problem with the job, though, is that you probably won't remain

doesn't disappoint. The main problem is that while the Warrior gets the job

done, there are other jobs that can do it equally well... and "then some"

(in case you don't know, I'm pointing to the Red Mage). Red Mages can attack

the window based on how FFIII defines its job's statistics and job archetypes.

Fire Crystal.  Knights and Rangers may take a few job levels to reach the

number of hits and damage you'll be accustomed to, but eventually the Warrior

won't measure up. 

Also, the weapons and armor that become available won't be exclusive to the 

Warrior either. The Royal Sword is the last Sword he can use for example, and 

that's meant for the Knight in all honesty. Basically, the Warrior doesn't 

remain competitive for long. With the Monk and Red Mage available, why bother 

That pretty much sums up the Warrior. The job's nearly useless at the

unlocking the job's ultimate equipment through job maxing. This gives the

weapon in their off-hand. 

Still, only the most determined to power level their Warrior to job level 99 

will ever enjoy these benefits. I also think the Warrior's stat growths are on 

the low side compared to a Knight and other top tier classes, making the whole 

affair to be quite moot. A Knight at job level 30-40 with Excalibur, Ragnorak 

and/or Ultima Weapon is immediately useful. Why invest so much time into the 

of us who don't care about exploiting trophy accomplishments and

Profile: |                       Warrior                         | Wind Crystal

---------'-------------------------------------------------------'-------------

 JP Gain: | JobLv 1-14 | JobLv 14+ |

----------|------------|-----------|    "Warriors are weapons experts.

 Attack   |     20     |    14     |     Their Advance ability allows

 Advance  |     20     |    14     |     them to deal even more      

 Guard    |     20     |    14     |     damage than normal, but they

 Item     |     20     |    14     |     also get hit a lot harder."

----------'------------'-----------'

 Battle #  | Actions: | JP Gain: | Add: | Total JP Gain: | | Overflow: |

     1     |    8     |    14    |  --  |      112       | |    12     |

     2     |    7     |    14    |  12  |      110       | |    10     |

     3     |    7     |    14    |  10  |      108       | |     8     |

     4     |    7     |    14    |   8  |      106       | |     6     |

     5     |    7     |    14    |   6  |      104       | |     4     |

     6     |    7     |    14    |   4  |      102       | |     2     |

     7     |    7     |    14    |   2  |      100       | |    --     |

     8     |    8     |    14    |  --  |      112       | |    12     |

     9     |    7     |    14    |  12  |      110       | |    10     |

    10     |    7     |    14    |  10  |      108       | |     8     |

-----------'----------'----------'------'----------------' '-----------'

              Stats:              |

 LV | STR | AGI | VIT | INT | MND |

  1 |   5 |   5 |   5 |   5 |   5 |

 10 |  10 |  10 |  10 |   9 |   9 |

 20 |  17 |  17 |  16 |  14 |  14 |

 30 |  24 |  24 |  22 |  18 |  18 |

 40 |  31 |  31 |  28 |  22 |  22 |

 50 |  38 |  38 |  34 |  26 |  26 |

 60 |  44 |  44 |  40 |  29 |  29 |

 70 |  51 |  51 |  46 |  33 |  33 |

 80 |  58 |  58 |  52 |  37 |  37 |

 90 |  65 |  65 |  58 |  41 |  41 |

 99 |  71 |  71 |  63 |  45 |  45 |

Attack:  Attacks with equipped weapon.

          Advance Damage  = Original Damage x (1.5 + JobLv / 110)

          Damage Received = Original Damage x (1.5 + JobLv / 110)

          If JobLv = 99, then both are multiplied by 2.4!

Guard:   Increases defense, reducing all damage by 50%.

Item:    Use an item from the item list.

        Serpent Sword, Salamand Sword, Freezing Blade, Royal Sword, Excalibur,

        Ultima Weapon.

Bows:   Bow, Great Bow, Killer Bow.

Axes:   All

Head:   Leather Cap, Mythril Helm, Shell Helm, Headband, Ice Helm, 

        Feathered Hat, Scholar Hat, Black Cowl, Chakra Band, Dragon Helm,

        Diamond Helm, Ribbon, Genji Helm, Crystal Helm.

Body:   Vest, Rusty Mail, Leather Armor, Mythril Armor, Mage Robe, Shell Armor,

        Kenpo Gi, Ice Armor, Scholar Robe, Flame Mail, Knight Armor,

        Black Garb, Reflect Mail, White Robe, Black Robe, Bard Vest,

        Black Belt Gi, Dragon Mail, Gaia Vest, Demon Mail, Diamond Mail,

        Genji Armor, Crystal Mail.

        Diamond Gloves, Protect Ring, Genji Gloves, Crystal Gloves,

        Celestial Gloves.

Mastery Item 

Name:   Gigantic Axe

Atk:    155

Bonus:  +20 STR

{JOB-MO} Monk   |

~~~~~~~~~~~~

his bare hands, meaning you don't have to find or buy weapons to make the Monk

During the beginning of the game, Monks start off weak, but with some Job 

provided they get hit. 

that you don't deal 4x+ damage, I'd say this ability is worthless. I'd suggest

The only exception to this rule is when you are attacked by 3 enemies (doesn't

3 attacks per round (this is very rare). In those cases, it's statistically

you'll end up dealing more damage on average than simply using regular

more damage than using two claws. 

Claws in the Ancients' Maze. In fact, I can't think of any other weapon type

that is consistently fed to the player throughout the entire game! It's as if

exploiting an elemental weakness, I don't see the point. There's even a set of

claws called "Faerie Claws" that boost your Intellect and Mind stats. The Monk

The Monk has some end-game potential - although it's a hit and miss... just

don't have the ability to use the Wi-Fi Connection AND if you don't mind

However, if you have a Wi-Fi connection and don't mind putting the effort into 

acquiring the Monk's ultimate equipment, there is some potential to be more 

effective then the Black Belt, but in a different way than you might expect. 

This also has the added bonus that you won't have to max out the Job Levels of 

In addition to using the Fuma Garb (let's face it, the Master Dogi on the Black

Belt is not that big of an upgrade) and the Ribbon to help out with the Monk's 

gives 45 defense! That's 27 more defense than the Protect Ring! Also, the Magic

defense is +1 better too! This gives the Monk quite a bit of an edge over the 

Since weapons don't matter, the amount of damage you do is only limited by your

character's level/Job level. The same can be said for the Black Belt as well,

of this gear on your Monk will definitely make him end-game worthy. There's

endgame, that's up to you. For the rest of us, we can safely upgrade to the

Leon Hurley
Managing editor for guides

I'm GamesRadar's Managing Editor for guides, which means I run GamesRadar's guides and tips content. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website.