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The pacing of the story is well-done, with very few sequences that drag on, and the dialogue has just the right mix of drama and humor. These were things that made the game such a breakout success in the first place, and they continue to impress to this day.
Unfortunately, the passage of time has also exposed the game’s flaws, many of which we were blind to thirteen years ago. Character development that used to be leaps and bounds above the bland archetypes of its day now seems a bit lacking. The story’s got bizarre leaps of logic and plot holes big enough to drive an airship through. The game’s second half feels somewhat disjointed and unfocused. And, despite the many near-useless skills and items FFVI contains, it’s still stupidly easy to turn your party into nigh-unstoppable damage-dealing machines.
More info
Genre | Role Playing |
Description | What some consider to be the best Final Fantasy in the series (yes, even better than VII) returns for a new generation. |
Franchise name | Final Fantasy |
UK franchise name | Final Fantasy |
Platform | "DS","GBA" |
US censor rating | "Everyone 10+","Everyone 10+" |
UK censor rating | "","" |
Alternative names | "FF VI Advance (GBA)","Final Fantasy Six Advance (GBA)","Final Fantasy Six Advance (GBA)" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |













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