Final Fantasy XII

What does make the game feel different is its mission-based structure. Instead of simply exploring dungeons, FFXII has gamers defeating specific enemies or seeking keys to call forth the area's boss. Each level was a sprawling, open area, different than the narrow dungeon passages and straightforward forest paths of Final Fantasy X. Depending on how this plays out in the final game, the entire flow of the adventure could be very different, and more free. Final Fantasy X-2's go anywhere structure leaps to mind.

Still, this is definitely a Final Fantasy game. From the bleached-blonde teen hero with the skimpy outfit andthe beautiful and capable princess, to the world of magic and technology realized by a Square Enixmoney and talent fire-hose, it appears to hit all of the right notes. For that fact alone, given the mysteries the game still holds, such as how its ability system works, it's too early to judge this one. Another grand adventure is doubtless on the way.

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