Firewatch is a freak of nature in third-person
Firewatch, like many video games, is played entirely from a first-person perspective. And it turns out there is a very good reason that the game never pulls back the camera: main character Henry is a shape-shifting nightmare. Campo Santo art director Olly Moss shared some startling behind-the-shoulder looks at Henry on his Twitter account. They are not for the easily startled.
Firewatch animation in third person reveals a nightmare human carbuncle. pic.twitter.com/lqVyH84xP8February 11, 2016
Go home, Henry. You're drunk. pic.twitter.com/Mu00PcCxKGFebruary 11, 2016
Walking simulator. pic.twitter.com/PWsbSgX6ZcFebruary 11, 2016
We had to cut this Henry reveal. pic.twitter.com/rw1VsYB89rFebruary 11, 2016
With linebacker shoulders and Mr. Fantastic hands, it's little surprise that Henry spends his time out in the wilderness, associating with others only through handheld radio. Body horror aside, Moss's tweets offer an enlightening look at the many tricks and illusions game developers can use to create convincing first-person perspectives. Seriously, though, those hands.
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I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.