Of Fists and Fatalities: The history of fighting games

Virtua Fighter enters the third dimension

While the likes of Street Fighter and Mortal Kombat were just beginning their battle for 2D fighting game supremacy, Sega had been mostly unsuccessful in trying to carve out a name for itself within the genre. Titles like Holosseum and Dark Edge didnt prove popular, and while Eternal Champions sold well, it didnt set a new standard. It wasnt until the release of Virtua Fighter in 1993 that the Japanese publishing giant saw its greatest gains.

VF was the first arcade fighter to feature fully 3D graphics--although those would come to look outdated just a short while later--and its controls were basic enough that anyone could pick up and play. This accessibility was key, as it almost single-handedly sold the Sega Saturn console to millions of fighting fans around the globe when it was ported to that system a year later.

Fighting games begin their decline

Street Fighter, Mortal Kombat, and Virtua Fighter were big enough to keep fighting games afloat by themselves at the time, but the mid-'90s saw the genre start a decline in popularity that would largely last for the next decade-and-a-half. Yes, there were quality franchises launched during this timeframe--games like Tekken, Dead or Alive, the Soul series, Guilty Gear, Marvel vs. Capcom, and others. But for the most part, those series never reached the heights previous fighting games had attained.

The people behind these fighting games seemed to have lost sight of what made games like Street Fighter II and Mortal Kombat popular in the first place: their accessibility. An enormous part of the previous games appeal was that anyone, from grizzled FGC vets to lowly newbies, could enjoy a round or two. As time passed, though, fighting games became more and more specialized. They pandered too much to the hardest of the hardcore, and as a result, became too complex and convoluted for their own good. Soon enough, the fighting game market became sequel-ridden and too unoriginal to reignite the kind of passion it had in the past.

Super Smash Bros. lights the fire again

This lull mostly maintained with few exceptions until the end of the decade. But in 1999, Nintendo--of all companies--released their crossover blockbuster Super Smash Bros. on the N64. It not only pitted the Big Ns iconic characters against each other for the first time, but also spawned the kind of loving, large-scale community around it that hadnt been seen in years. Super Smash Bros. wasnt exactly a fighting game in the traditional sense, what with its larger-than-average environments, lack of life bars, and emphasis on ring outs over traditional KOs.

What SSB did have, though, was that all-important pick-up-and-play factor, especially in multiplayer. But even though it was instantly accessible, SSB also managed to develop a deeply dedicated competitive scene around its large cast of characters. For the first time in a while, a major fighting game had manage to capture that spark between people wholl spend hours learning its nuance--and people who just want to punch Jigglypuff for a couple matches. The fact that its probably being played in any given college dorm hall at this very moment is a testament to its everlasting success.

Street Fighter IV brings the series back to prominence

We decided to fast-forward a decade here because, well, there werent too many significant landmarks in the fighting game scene in the early-to-mid 2000s. Again, the genre had hit a kind of lull, highlighted by a few excellent new titles--BlazBlue, Tatsunoko vs. Capcom, Third Strike--but marked by overall decreased enthusiasm and a deathly case of sequel-itis. Thankfully, though, there would soon be signs of life again in fighting games, with a familiar brand leading the charge.

That brand, of course, was Street Fighter. Its fourth core installment, released in 2009, began something of a renaissance for the genre as a whole. Its new online modes, revised controls, spectacular production values, and general commitment to bringing the SF franchise into modernity endeared it with critics and fans alike. There was, and continues to be, a distinct nostalgic streak in many gamers these days--so when Street Fighter came back with its mix of classic gameplay and sexy looks, most players welcomed it with open arms. It was just the right mix of old and new, released at just the right time in a market saturated with big-budget shooters.

The fighting game renaissance continues today

As previously mentioned, Street Fighter IV can be seen as the kickoff point for a revitalized modern interest in fighting games. If the last three years are indication, theres a definite demand for more fighters, as a multitude of strong titles have been released. These include improved sequels--like Tekken 6, Tekken Tag Tournament, Soulcalibur V, and the rebooted Mortal Kombat--as well as relatively newer titles, like Persona 4: Arena and PlayStation All-Stars Battle Royale.

On the whole, fighting games could stand to have a little more originality, but it would seem like were in the midst of a fighting game renaissance. For those who have been a part of the fighting game community since the days of Karate Champ or Yie Ar Kung-Fu, these days couldnt be any brighter.

KO!

As always, running through the complete history of an entire genre would be just too much for one feature. So, if theres anything important that you think we snubbed, let us know in the comments below.

And for more thoughts on fighting games, check out our Top 7s of the best fighting game characters and companies that deserve their own fighting game, as well as our list of 29 obscure fighters that deserve HD remakes.

Latest in Fighting
"I didn’t have a single ally": Tekken 4's negative reception put series boss Katsuhiro Harada under so much stress that he left Namco for a year
Tekken 8
Tekken lead Katsuhiro Harada says he's spent decades "mentally preparing" for AI to overtake humans, but it's not happening: "If AI had really advanced, we wouldn't be pouring 10, 20, 30 billion Yen into making games"
Super Smash Bros. Ultimate
Super Smash Bros. creator says instead of making more "Americanized works," Japanese devs should "seek the uniqueness and fun of Japanese games"
Minecraft characters Alex and Steve riding in mine carts in Super Smash Bros. Ultimate, being chased by Bowser Jr..
Super Smash Bros. Ultimate villain Minecraft Steve is the star of the "best Smash clip of all time," as genius player makes a literal Trojan Horse to destroy an unsuspecting opponent
Super Smash Bros. for Nintendo 3DS key art.
Masahiro Sakurai says Super Smash Bros "might have died out" if not for late Nintendo president Satoru Iwata: "There's no doubt that he influenced me in many ways"
Mortal Kombat 2 3DO
After 32 years, Mortal Kombat 2 has finally been ported to the one hyper-expensive '90s console that could actually do it justice
Latest in Features
Naoe kills a target with a black and white filter over the camera highlighting the red of blood spray in Assassin's Creed Shadows, with an On The Radar orange frame
Assassin's Creed Shadows "has a little bit of Tarantino flavor", but its real secret ingredient is intrigue: "It's almost like you're watching an episode of Shogun"
Helldivers 2 Borderline Justice Warbond helldiver using hoverpack to shoot down with hunting rifle
Talking points from the Game Developers Conference 2025 and how they could impact the future of gaming
Flexispot E7 Plus with plant, monitor, soundbar, and controller on top next to white wall lighting.
Gaming desks vs regular desks: which surface should you buy?
Google Pixel 9a smartphones on a beige background
One Google Pixel 9a feature could make it a better gaming phone than most budget mainstream models
Yasuke and Naoe ready to fight on the Assassin's Creed Shadows On The Radar thumbnail
On The Radar: Assassin's Creed Shadows coverage hub
Captain Planet #1
Captain Planet is back after 33 years with a "sexy" makeover and a message that's as important as ever: "Reality has gotten a lot less subtle"