Forza 5 requires day-one download

Xbox One launch title Forza Motorsport 5 will require a one-time online connection to play the game. A mandatory day-one download will introduce content including tracks, cars and offline AI to the game, Dan Greenawalt, studio head at Forza creator Turn 10, told IGN.

He said: “So when you first boot up the game, we’re going to ask you to log in. And when you log in you’re going to get the Drivatars and you’re also going to get a whole bunch of content: tracks and cars. Our production schedule is such that we are putting them in as late as possible and that means making them free as downloadable content on day one. That is required content to play the game. We basically have designed the game to work with all that content no matter how late is coming in, in order to make the biggest game possible.”

According to Turn 10, Drivatars act as online AI counterparts, mimicking the traits of real-world players. When you’re not playing, your Drivatar will continue racing against other players using your repeated behavior and tendencies. Therefore, if you’re offline for an extended amount of time, the Drivatars you're racing against won't evolve.

Greenawalt said: “You do have to connect the game in order to get the latest Drivatars, because we need as many people training them as possible. And so rather than having just a launch-day set that was created by us, every day that people race is going to make the Drivatar set that much more accurate, that much more diverse, that much more interesting. All of the cloud and online features make the game far, far better. In fact I’d even say revolutionary. The things we’re doing with opponents and Drivatar are not something that anyone can envision unless you’ve played it. But we’re trying to get as much of that into the unconnected, offline mode as well.”

Like Forza 5, the Xbox One itself will require a day one patch to enable offline play, although the update will hopefully only be mandatory for launch wave units, with an offline mode built into the firmware carried by second wave ones. The console was originally designed as an always-online system, a strategy Microsoft abandoned following a consumer backlash, and one that first party studios like Turn 10 were designing their games around.

CATEGORIES
Latest in Racing
Mario racing on a desert track during the Switch 2 reveal trailer.
Porting Mario Kart 8 Deluxe to the Nintendo Switch was "kind of an afterthought," and now it's so popular that getting fans to switch could be a challenge
Wreckfest 2
Devs behind beloved destruction-focused racing game Wreckfest launch the sequel in early access with a trailer full of physics glitches and fatal error messages
A decorated purple car speeding head-on down a road in Toyko Xtreme Racer
Tokyo Xtreme Racer is a novel throwback to classic PS2 racing games like Midnight Club, and I can't get enough of it
Rivals Hover League appearing in the Future Games Show Spring Showcase 2025
The spirit of Burnout heads to the future as Rivals Hover League brings destruction derby to the skies
Japanese Drift Master appearing in FGS Live From GDC
After a years-long way, this Initial D-inspired open-world racing game is now just around the corner
Bionic Bay appearing at the Future Games Show Spring Showcase 2025
Check out Bionic Bay's frantic physics fueled racing in this new Future Games Show trailer
Latest in News
Pillars of Eternity
10 years later, in a post-Baldur's Gate 3 and Avowed world, Obsidian is giving its own throwback CRPG Pillars of Eternity a turn-based combat mode
Destiny 2 Lightfall
When Destiny 2 "weekly active users dropped lower and faster than we'd seen since 2018," Bungie assembled an A-Team to put out some fires: "We needed to do something"
Velma, Daphne, Fred, Shaggy, and Scooby-Doo looking at a giant key which is also a clue
Netflix is rebooting Scooby-Doo as a live-action series from the producer of Supergirl and The Flash centered around a "supernatural murder" at a summer camp
Astro Bot
Astro Bot went through 23 pitch iterations before its director promised PlayStation "happy gameplay" and "overflowing charm," though it did once end with robot decapitation that made "some people really upset"
Tomb Raider
5 years after Avengers, 2 years after its last layoffs, and who knows how long before Perfect Dark and Tomb Raider return, Crystal Dynamics announces another round of layoffs
AI Limit
"AI is not as effective as it might appear": Dev of AI-focused Soulslike RPG says they didn't use any AI-generated content and it can't match "genuine creativity"