What’s the best Forza Motorsport graphics mode?

forza motorsport performance visual ray tracing
(Image credit: Microsoft)
Forza Motorsport guides

Check out what we think is the fastest car in Forza Motorsport to help you win races. And check out the complete Forza Motorsport car list overall for more options. 

Forza Motorsport is a great-looking game whatever graphics settings you choose  from Performance, Performance Ray Tracing or Visual mode. But Turn 10 Studios has managed to get the game running at 60 frames per second on an Xbox Series X while delivering ray-traced lighting. That’s a big deal. But with a trade-off between resolution, frame-rate and graphics quality, which setting should you use? We’ve also covered the Xbox Series S here, though naturally PC gamers will have to take into account their own hardware configuration in order to get the best performance from the game.

Is Forza Motorsport Performance, Ray Tracing or Visual mode best? 

Forza Motorsport Performance mode

forza motorsport performance visual ray tracing

Forza Motorsport Performance mode (Image credit: Microsoft)

The game’s default display mode is ‘Performance’. On Xbox Series X, this gives you dynamic resolution scaling targeting 4K while using ‘baked’ Ambient Occlusion lighting and screen space reflections in order to achieve its still-impressive looks, all at a lovely, smooth 60fps. This is arguably the one to go for if you want to take the game seriously, so you get the best resolution along with the best frame-rate. 

Forza Motorsport Performance Ray Tracing

forza motorsport performance visual ray tracing

Forza Motorsport Performance Ray Tracing (Image credit: Microsoft)

Next, we have Performance Ray Tracing. This mode enables Ray Tracing and locks the frame rate to a silky-smooth 60fps on Xbox Series X, while still targeting 4K on that machine. The reality is likely to be below that in races with all 24 cars on-screen, but the effect is still superb. This is the mode we’d recommend for enjoying the visual splendour while still playing the game seriously.

Forza Motorsport Visual mode

forza motorsport performance visual ray tracing

Forza Motorsport Visual mode (Image credit: Microsoft)

Finally, we have Visual mode. This targets 4K but still uses dynamic scaling, though it’s likely to remain much higher resolution than in scenes with ray tracing enabled. It also appears to add extra texture quality - for instance in the surface of the track there, and dirt on the advertising hoardings. However, to achieve all the extra detail and lighting quality, the game runs at a still-solid 30 frame per second. Seasoned racers will notice the drop in fluidity immediately, and it does make chasing fast lap times that much harder as your have half the visual information to process due to being shown fewer frames. Some TVs can add in frames to give the impression of 60fps fluidity while retaining this detail, but doing so (called post-processing) can take several milliseconds to compute, resulting in input lag when you try to steer the car, which any racing fan will tell you is an absolute no-no. Still, if your TV has Game Mode, the game looks great like this, and you will get used to the 30fps action pretty quickly if you stick with it. 

Forza Motorsport Xbox Series S graphic options

The smaller of the two current-gen Xbox machines doesn’t support Ray Tracing during gameplay, which is a shame, but understandable given the performance overhead. Similarly, Ambient Occlusion lighting is always ‘baked’ instead of the more organic real-time computation. As a result, you get 60fps in Performance Mode, targeting 1080p. Alternatively, Performance Mode gives you 1440p resolution at 30fps. That’s a pretty big drop in fluidity for not much resolution gain, and without Ray Tracing it must be said there’s not much reason to choose this option. So if you have an Xbox Series S, your best bet is to stick with Performance Mode. It looks great, even without Ray Tracing, and runs beautifully smoothly. For the best results, play on a 1080p TV set rather than 4K, as you’ll get native resolution, which always looks better than post-processed upscaling.

Justin Towell

Justin was a GamesRadar staffer for 10 years but is now a freelancer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.

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