Frontlines: Fuel of War review

Once again, it's all about the price of oil...

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

While the objectives keep shifting and the frontline keeps moving forward, the way the game plays is very similar to any other post-Halo FPS. You’ll advance and engage in repeated small skirmishes against entrenched enemies, occasionally picking from several possible routes but ultimately ending up in the same location; you’ll use vehicles and a selection of weapons to your advantage and you’ll rely upon teammates to cover your back as you assault tough positions. Enemies are just smart enough to occasionally pull back, but for the most part they’ll prefer to fling themselves at you, more like skagged-up muggers than professional soldiers, and the only time they present a true threat is when they’re tooled up with rockets or entrenched in such numbers that you need to rely on your conveniently-placed gadgetry to get by.

The weapons are lightweight and floaty and enemies soak up bullets like a nuclear-powered Jesse Ventura, making shooting anything or anyone terminally unsatisfying... which should obviously be the death of the game - were it not for the brilliant, brilliant toys.

Yes. Toys. Online, Frontlines’ Role system means you can enter the battlefield with deployable weapons, remote drones, EMP weapons or air support; offline, you’ll find those same toys littering the battlefield as if some gun-toting Johnny Appleseed had seeded a year’s supply of futuristic firepower across the Middle East. Remote-controlled mayhem never gets old, and we don’t foresee many players opting for the duller roles. Air strikes are entirely underwhelming and pack all the explosive wallop of a well-shaken can of Coke; the gun emplacements are as powerful as you’d expect and a railgun can rip through a tank faster than any rocket launcher; EMP weapons are, like the air strikes, so unimpressive that you won’t even notice you’ve used one. Still, as guffo as the EMP is, it’s an essential piece of kit on the online battlefield.

And it’s lucky the online game is so strong since the Campaign is done and dusted in just five hours. And while it’s mostly a fun five hours, the lack of any longevity means any blind fool can see Frontlines is built as a multiplayer game. Thanks to the dedicated servers, Frontlines happily chucks 32 players about the place without even a hint of chug-o-vision. All the toys and tools available to you on the offline battlefield immediately make more sense in the online space - you’ll level up your character over the course of a game, unlocking three levels of your particular role’s ability so the early stages of the battle aren’t overwhelmed by every fool dropping an air strike on the battlefield at once.

More info

GenreShooter
DescriptionFighting for fossil fuel is a satisfactory sinlge player experience, but the multi-player really shines in this a-little-too-close-to-reality first-person shooter.
Platform"Xbox 360","PS3","PC"
US censor rating"Teen","Teen","Teen"
UK censor rating"","",""
Release date1 January 1970 (US), 1 January 1970 (UK)
More
CATEGORIES
Latest in Action
Tomb Raider
5 years after Avengers, 2 years after its last layoffs, and who knows how long before Perfect Dark and Tomb Raider return, Crystal Dynamics announces another round of layoffs
Naoe looks over at a dense, lush, green forest in Assassin's Creed Shadows from a viewpoint
Getting Assassin's Creed Shadows on PS5 and Xbox Series X was all about adding "dynamism" to the open world, but the devs seem most proud about the trees
Naoe and Yasuke walk in the sunset in a screenshot from Assassin's Creed Shadows
Following Assassin's Creed Shadows controversy, Baldur's Gate 3 publishing director says "every big AAA game could be better," but players shouldn't be mad "just because some dude told you to"
Assassin's Creed Shadows Wanted Status
How to remove Wanted status in Assassin's Creed Shadows
Naoe kills a target with a black and white filter over the camera highlighting the red of blood spray in Assassin's Creed Shadows, with an On The Radar orange frame
Assassin's Creed Shadows "has a little bit of Tarantino flavor", but its real secret ingredient is intrigue: "It's almost like you're watching an episode of Shogun"
God of War
20 years later, God of War's original monster art has been revealed: behold this army of stick figures slapped on a whiteboard, no clue Kratos is coming for them
Latest in Reviews
Image of the Corsair Virtuoso Max wireless headset sitting on top of a gaming PC case taken by writer Rosalie Newcombe.
Corsair Virtuoso Max Wireless review - a PC headset tour de force
Zombicide box featuring stylized art of survivors fighting zombies
Zombicide 2nd Edition review: "Like a zombie flick brought to tabletop"
Razer Handheld Dock with Steam Deck sitting on cradle, pink and yellow RGB lighting on, and Alienware monitor in background with Tomb Raider Trilogy gameplay on screen.
Razer Handheld Dock review: “Your Steam Deck will ride shiny and Chroma"
Photographs of the Agricola board game in play
Agricola review: "Accurate representation of the highly competitive and often unstable world of agriculture"
Photos taken by writer Rosalie Newcombe of the Shure MV7i microphone, within a pink and white themed room.
Shure MV7i review - convenience and excellence rolled into one superb sounding package
Key art for Atomfall showing a character in the English countryside looking at a nuclear plant some distance away
Atomfall review: "This isn't British Fallout – it's something much better than that"