Fury - hands-on
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published
Think Guild Wars on speed without the tedious quests and level-grinding
We started off by selecting from a set of pre-made Incarnations as time with the game was limited, and decided to choose a nuker-type character with lots of ranged direct damage spells. The arena-like level we played was hectic. The ground was littered with power ups and jump pads that sent us flying into the air.
We tend to die a lot in multiplayer matches. And while we certainly did find ourselves waiting to respawn multiple times, we managed to score a respectable number of kills by using the jump pads to reach the maps upper levels to rain down frostbolts and fireballs of death from above.
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