Fuse intel locations guide and walkthrough

Jodhpur Stronghold

The Extraction

Intelligence #4: Raven Is Not Dead

After clearing the first building, you'll have to throw a switch. Near the switch is a vent cover you can remove; intel sits immediately beyond it.

Weapon Schematics #5: Fuse Grenade

When you enter the portion of the sewers with the laser wall, climb the pipes and shimmy to the right. There is a ledge with a door and a blue barrel, and intel can be found atop the barrel.

Overstrike 9 #5: Jacob Kimble

While battling through the courtyard where the troops show up with Magshields, head up the steps in the back right from your entrance. Follow this hallway to the end to find intel atop a small table.

Uninvited Guests

Intelligence #2: A Difficult Mission

After clearing the large museum room, you'll head upstairs to breach a wall in a smaller room. In the same room, intel sits atop a glass case.

Intercepted Chatter #4: Don't Trust Fable

In the very next room, turn right and hop to the lower section to find more intel on a small table.

Family Reunion

Intelligence #3: We've Been Hit

Once inside the safe room, check near where Deveraux smashed the tablet to find another piece of intel.

Order of Grigori #2: Fable's People

When heading for the elevator with Deveraux, clear the room and move toward the rally point. Move past it and follow the passage to find intel inside.

Order of Grigori #3: William Fable

After emerging from the elevator, you'll be in a massive firefight with foot soldiers, riot troops, and a turret. Take them all out and enter the next building. Inside, you'll spot an jammed door to the left. Pry it open to find intel on the floor inside.

Raven Leadership #6: Luther Deveraux

Battle your way across the tiled balconies until you near the rally point. Take a right and follow the path around to find another bit of intel on the ground.

Grigori Station

Family Reunion

Corrupted Fuse #6: A New Tomorrow

Once you enter the station proper, you'll have to climb into a crawlspace. Before doing so, follow the yellow tubing near the crawlspace to spot some intel.

Intelligence #5: Forgive Us

After taking Kendricks' eye, you'll start another firefight in a large room. Once the area is cleared, head up to the small room with the elevator, but go to the opposite wall. This wall can breached, and you'll find intel on the other side.

Order of Grigori #6: Fable's Friends

During the firefight in the tram station, look toward the center of the room for a lower area you can drop to. Down there, you'll find some intel under a walkway.

Peace, in Pieces

Order of Grigori #4: Drastic Measures

Proceed until you reach the cargo bay (where you fight the Elite Leadfoot). Locate the forklift on the lower level to find intel resting on it.

Applied Technology #5: Icarus Spacesuit

After loading the second fuel cell, hop onto the railing near the exit door. Leap across the gap to the other railing, and take a right to find more intel.

Intercepted Chatter #2: Fable's New Toy

Once you enter an orange chamber with two Elite Soldiers (the blue guys that heal others around them), cut right. Hack the door to enter an armory. Inside, you'll be able to spot some intel inside a locker.

Order of Grigori #5: When Munich Falls

You'll soon by confronted by a laser fence. After shooting away the vent cover on the wall to bypass it, enter and immediately turn right. Here lies the game's final piece of intel.

TABLE OF CONTENTS

PAGE 1: INTRODUCTION

PAGE 2: HYPERION BASE

  • Casual Friday
  • Future Proofing
  • They Came, They Saw...

PAGE 2: TRITON OUTPOST

  • Worms in the Apple
  • And I Gazed into the Abyss...
  • Kicking the Habit

PAGE 3: SHENG ISLAND

  • Matches and an Old Flame
  • All War Is Deception
  • A Bad Breakup
Freelance Writer

Tony lives in Maryland, where he writes about those good old-fashioned video games for GamesRadar+. His words have also appeared on GameSpot and G4, but he currently works for Framework Video, and runs Dungeons and Dragons streams.