Game devs revolt after Unity reveals plan to charge them a fee based on installs: "You'll literally bankrupt me"

Genshin Impact
(Image credit: Hoyoverse)

Unity has announced a plan to charge game developers a fee every time someone installs their game after a certain threshold. The "Unity Runtime Fee," which will only apply to games which have achieved success based on both installs and revenue over a period of time, is being universally lambasted by the game development community.

You can check out a breakdown of the pricing structure, but essentially, Unity plans to begin charging game devs a fee for every install after their games reach thresholds based on downloads and sales over the past year. For example, if a game built in Unity Personal made $200,000 over the past 12 months and has been installed 200,000 times since launch, the developer will be charged a flat fee for every install. 

The engine's higher tiers, Unity Pro and Unity Enterprise, offer subscribers "volume discounts" that reduce the fee for installs. Unity says those discounts mean the price of the install fee "can be offset by the savings as the game grows." Meanwhile, Unity Personal, which Unity says is designed for "individuals, hobbyists, and small organizations," will just have to eat a flat .20 cents per install for the life of the game.

As you might expect, those at risk of being charged every time their game is downloaded aren't happy.

Valheim Ashlands

A screenshot from Valheim, developed in Unity (Image credit: Iron Gate)

"Hey Unity, our game 'The Fall' was on the Epic Games Store as a free game - I was quite happy to sell them the rights for peanuts and the game was installed like 7 million fucking times," reads a tweet from Over The Moon Games. "How do you propose this will work? I'd owe you more money than I've made in my life."

"So this means no demos, no charity keys, no prologues, no gamepass, no ps+, no indie f2p. What a sh*t show," reads a tweet from Megagon Industries co-founder Daniel Helbig. "How can a game company be so out of touch with the current market situation!?"

Kenney, a game dev and provider of free game assets, is concerned about the issue of privacy with regards to Unity tracking installs and downloads, as well as "preservation and changing the whole business model while devs are using the engine for their projects."

Mike Blackney, maker of cosmic horror game Dead Static Drive, estimates Unity's new install fee will cost the studio "360K more than we made."

The founder of Newfangled Games, Henry Hoffman, is straight-up asking fans not to install the studio's games. "If you buy our Unity game, please don't install it," he wrote in a tweet. "Demos also count, don't install this demo, you'll literally bankrupt me," reads a follow-up that includes a link to the game Paper Trail on Steam.

It's worth noting that Unity isn't alone in charging developers these kinds of fees. Unreal Engine, for example, bakes similar charges into its contracts with developers. Part of the outcry here seems to stem from Unity historically being a financially accessible alternative for indie studios and solo developers, not to mention the impact this could have on charity services like Humble Bundle, developers of free-to-play games, and even Xbox Game Pass, where subscribers can download any game they want for free and indirectly result in a charge for the developer.

For its part, Unity says the new fee "will not impact the majority of our developers."

"The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog," Unity says. "This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect."

Unity says the controversial fee will start tracking revenue and installs on January 1, 2024, so it's not a retroactive thing that'll charge devs for downloads and sales from before that time. But it does seem to have some confusing language in the FAQ specifically noting that it will, in fact, look at lifetime installs in order to determine whether to start charging. The company also differentiates its fee from revenue share by clarifying, "We will charge once for a new install; not an ongoing perpetual license royalty."

The company also says it "looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero." Developers using any of Unity's ad products, Unity Gaming Services, or cloud services, are advised to "contact us to discuss discounts."

Here are the best PC games you can play today.

Jordan Gerblick

After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.

Read more
The Steam logo on a blue background.
Steam's new game revenue is 10x higher than it was 10 years ago, but only around 200 made more than $1 million in their first 30 days
Master Chief takes a knee in a landing pose in a chaotic, wartorn backdrop, looking forward at his next objective in Halo 4
AAA – Developers discuss the three little letters that have shaped an industry: "It's a stupid term. It's meaningless"
The Dark Urge leads a reign of terror in Baldur's Gate 3
Baldur's Gate 3 dev continues to champion indie games, begging Steam to let him overpay the creators of his favorite games
Palworld
Palworld dev says he's swamped with offers for Pocketpair's new publishing company, which is all about "giving devs the financial freedom to make games they want"
The 25 best free PC games - Multiversus screenshot of Finn and Velma high fiving
25 Best free PC games to play today
Old School RuneScape Smite collab
Old School RuneScape gets one of 2025's first Steam review bombs after survey gauges in-game ads and price hikes: "To read this review, please upgrade to the Deluxe package"
Latest in Games
Lunar Remastered Collection
"Will today’s players still enjoy a game from 30 years ago?": JRPG icon Kei Shigema says he was thrilled to see Lunar getting a remaster even if he's not involved himself
The Witcher 4 screenshot with Ciri using sword and sorcery to fight an ancient monster
CD Projekt boss says "cutting-edge single-player games" – you know, like The Witcher 4 and Cyberpunk 2 – will "continue to enjoy great popularity" despite industry shifts
Cyberpunk 2077
Despite releasing exactly zero new games, CD Projekt bagged $120 million in profit for 2024 – the Witcher and Cyberpunk studio's third-best result ever
Batman looking over the city during Batman: Arkham City, one of the best PS3 games.
The PS2 Batman Begins game was considered such a "disaster" that Christopher Nolan turned down a Dark Knight-inspired game
Yasuke and Naoe ready to fight on the Assassin's Creed Shadows On The Radar thumbnail
On The Radar: Assassin's Creed Shadows coverage hub
Assassin's Creed Shadows Naoe assassinating target with Tanto skill
Assassin's Creed Shadows' first title update is a hotfix with three lines of patch notes and a download size up to 9GB
Latest in News
Lunar Remastered Collection
"Will today’s players still enjoy a game from 30 years ago?": JRPG icon Kei Shigema says he was thrilled to see Lunar getting a remaster even if he's not involved himself
Nick Offerman as Bill and Murray Bartlett as Frank in The Last of Us episode 3
The Last of Us season 2 showrunners tease a "gorgeous" episode akin to season 1’s Emmy-nominated Bill and Frank story: "Just you wait"
The Witcher 4 screenshot with Ciri using sword and sorcery to fight an ancient monster
CD Projekt boss says "cutting-edge single-player games" – you know, like The Witcher 4 and Cyberpunk 2 – will "continue to enjoy great popularity" despite industry shifts
Cyberpunk 2077
Despite releasing exactly zero new games, CD Projekt bagged $120 million in profit for 2024 – the Witcher and Cyberpunk studio's third-best result ever
Muse
Daredevil: Born Again midseason trailer teases Matt Murdock’s violent fight with Muse, including a gory scene straight from the comics
Batman looking over the city during Batman: Arkham City, one of the best PS3 games.
The PS2 Batman Begins game was considered such a "disaster" that Christopher Nolan turned down a Dark Knight-inspired game