Game music of the day: Panzer Dragoon Saga

One of the interesting aspects about the Panzer Dragoon series is how dramatically the musical style changes between the first and second games in the series. Whereas the original Panzer Dragoon featured a fully orchestrated soundtrack, the next two followups, Panzer Dragoon Zwei and Panzer Dragoon Saga, went to pure PCM produced by the Saturn%26rsquo;s internal sound hardware. The strange mix of synth sounds and tribal motifs in these games%26rsquo; soundtracks certainly isn%26rsquo;t a downgrade, however %26ndash; it%26rsquo;s wonderful in its own way, and is probably the %26ldquo;sound%26rdquo; more associated with the Panzer Dragoon series as a whole.

Game: Panzer Dragoon Saga

Song: Interception

Composer: Saori Kobayashi


Above: Interception from Panzer Dragoon Saga

Interception is the song played when hero Edge and his dragon first make their way through the Tower %26ndash; an ancient structure which contains unbelievable technology, the true nature of which, at this point in the game, is still shrouded in mystery. You start from the bottom part of the tower and make your way upwards. Imagine this song playing as you soar onwards and upwards through narrow, branching corridors lined with strange, neon blue-tinted technology, all while being actively hunted down by the enemy ships of the Empire. The sense of foreboding and urgency in this song really sets the mood for the area, as well as hinting what%26rsquo;s yet to come %26ndash; because this is the point in the game where shit totally gets real.

The songs in Panzer Dragoon Saga have a lot in common with the tracks from its immediate predecessor, Panzer Dragoon Zwei. The instrument set used is very similar, as is the overall feel of the songs. The interesting mix of tribal-sounding beats with more sophisticated synth sounds reflects the unusual place of humanity in the Panzer Dragoon world %26ndash; most people barely live above a medieval, subsistence existence, but powerful forces seen and unseen use fantastic technology to attempt to control the earth. Here%26rsquo;s the BGM from the ruins level in Panzer Dragoon Zwei %26ndash; another fine example of these sorts of tracks.

We%26rsquo;ll finish off today%26rsquo;s entry with another excellent piece from Panzer Dragoon Saga: a recurrent boss battle with the strange being Azel and her own gargantuan dragon, Atolm. You%26rsquo;ll hear it several times throughout the game, and though the circumstances in which the fights occur always change, the song never ceases to convey the weight of fighting against a very large and unpredictable foe.


The uplifting %26ldquo;Flight%26rdquo; by Yoshitaka Azuma


Daddy Mulk by Hisayoshi Ogura


Silence by Ishida and Kametani

Latest in Adventure
Minecraft movie image of Jack Black as steve
Don't expect Minecraft to go free-to-play anytime soon, as Mojang says "It doesn't really work with the way we built it"
Putting cigarettes in fish mouths in Thank Goodness You're Here
Thank Goodness You're Here's developer says it was trying to design a game normally before realizing "we're s**t at video game design"
Pokemon TCG Pocket Shiny Cards
How to get Shiny Pokemon in Pokemon TCG Pocket
Pokemon Legends: Z-A screenshot
Pokemon Legends: Z-A's director appears to be a Xenoblade Chronicles fan, and I'm now feeling very validated about a tiny detail I spotted in the upcoming RPG's gameplay trailer
Pokemon TCG Pocket
Pokemon TCG Pocket is getting yet another new expansion as the addition of shinies and Gen 9 Pokemon keep free-to-play players drowning in new cards to collect
Pokemon TCG Pocket Shining Revelry
Pokemon TCG Pocket Shining Revelry release date and details
Latest in Features
Kill Team: Blood and Zeal box on a wooden surface
Kill Team: Blood and Zeal pre-orders just went live, and I wish other Warhammer games were this weird
Batman, Superman, and Wonder Woman.
DC June 2025 solicitations: 10 must-have comics to pre-order this month
Flow
Flow won big as this year's Oscars underdog against Pixar and Netflix, and it's proof of the power of storytelling over dialogue
Yasuke riding through a village looking for Knowledge in Assassin's Creed Shadows
Assassin's Creed Shadows' prologue is the most gripping in franchise history, but I'm fixated on the tiny details
Naoe blends in among lush trees in Assassin's Creed Shadows while observing Amagasaki Castle from a rooftop perch
After 18 years Assassin's Creed Shadows cracks the ultimate stealth loop with its deliciously dense castles
Naoe perched in front of a castle in Assassin's Creed Shadows
I've spent 20 hours in Assassin's Creed Shadows chasing drip and decor, and it's proving to be my biggest source of motivation in the RPG