Game music of the day: the elusive credits of Street Fighter II

Welcome to GamesRadar's daily blast of all things pertaining to the ever-growing field of game music. Each post will introduce new sounds, games, composers and fan-made remixes of gaming's greatest aural achievements.

April 26, 2010

Game: Street Fighter II

Song: Credits theme

Composer: Shimomura, Abe and Lyla


Above: Credits theme from Street Fighter II

To this day, the SNES conversion of Street Fighter II is Capcom's biggest-selling game of all time. Six million copies made their way into ravenous gamers' hands throughout 1992 and 1993, prompting millions more to crowd around a TV set, pick up a controller and learn for themselves why the planet was losing its shit over a one-on-one fighting game. Obviously we all know howit plays, but with so many people devoting so many hours to one game, it ended up with one of the most recognizable soundtracks of all time. However, there's one song that doesn't come up all that often, and it's one that you absolutely relished each time you heard it.

That'd be the credits music, of course. SFII was meant for two players, but there wasn't always another person on hand, which meant hours and hours of playing against the computer for a really silly ending. But, if you cranked the difficulty up (to level 6 or higher, I think), you'd get a whole credits sequence with this song as the star. You had to earn it, and that's what makes it so damn enjoyable. Oh, and if you played the Genesis/Mega Drive versions instead,here's your version- it's just as good.

Above is thecredits song as heard in the SNES version of Super Street Fighter II. It's a bit... weird, as was all of the audio in the home versions of SSFII. In fact, I made a whole video about Street Fighter's audio history, specifically the way the fighters' vocalizations changed over the years. What a good time to embed it again!

I realize it's a bit strange to use the credits music today when so many other tracks are more cherished and memorable. Hell I love the Guile, Ken and Ryu themes so much I could spend all day linking you to remixes and arrangements, but there's something about that credits music I can't deny. There's such a celebratory finality to it. I hope some of you recall it as well.

Oh and check theSuper Street Fighter IV review, it's out Tuesday 4/27 and you really should pick it up.


Final boss by Muramo, Kodaka and Hara


Screaming shredfests by Miyashita


Planet Earth theme by an unknown artist

Brett Elston

A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE. 

Latest in Fighting
Super Smash Bros. Ultimate
Super Smash Bros. creator says instead of making more "Americanized works," Japanese devs should "seek the uniqueness and fun of Japanese games"
Minecraft characters Alex and Steve riding in mine carts in Super Smash Bros. Ultimate, being chased by Bowser Jr..
Super Smash Bros. Ultimate villain Minecraft Steve is the star of the "best Smash clip of all time," as genius player makes a literal Trojan Horse to destroy an unsuspecting opponent
Super Smash Bros. for Nintendo 3DS key art.
Masahiro Sakurai says Super Smash Bros "might have died out" if not for late Nintendo president Satoru Iwata: "There's no doubt that he influenced me in many ways"
Mortal Kombat 2 3DO
After 32 years, Mortal Kombat 2 has finally been ported to the one hyper-expensive '90s console that could actually do it justice
jinx in 2xko weilding a big hammer with a smirk on her face
The League of Legends fighting game spin-off won't be getting its big playtest, but that's so that more of you can play it later this year
Retro Gamer
Retro Gamer celebrates Capcom’s greatest fighting games
Latest in Features
Kill Team: Blood and Zeal box on a wooden surface
Kill Team: Blood and Zeal pre-orders just went live, and I wish other Warhammer games were this weird
Batman, Superman, and Wonder Woman.
DC June 2025 solicitations: 10 must-have comics to pre-order this month
Flow
Flow won big as this year's Oscars underdog against Pixar and Netflix, and it's proof of the power of storytelling over dialogue
Yasuke riding through a village looking for Knowledge in Assassin's Creed Shadows
Assassin's Creed Shadows' prologue is the most gripping in franchise history, but I'm fixated on the tiny details
Naoe blends in among lush trees in Assassin's Creed Shadows while observing Amagasaki Castle from a rooftop perch
After 18 years Assassin's Creed Shadows cracks the ultimate stealth loop with its deliciously dense castles
Naoe perched in front of a castle in Assassin's Creed Shadows
I've spent 20 hours in Assassin's Creed Shadows chasing drip and decor, and it's proving to be my biggest source of motivation in the RPG