Games that defined the Decade: Skyrim is a cultural leviathan of its own making

(Image credit: Bethesda)

We're celebrating the end of an incredible decade for games, movies, and TV shows. The Elder Scrolls 5: Skyrim is one of the games that defined the last 10 years of play, placing 9th in our 100 best games of the decade rankings. Read on to find out why...

Look at me, and you may think you see an ordinary woman walking her dog or shopping for groceries or playing on her phone while she waits for the subway. Your eyes deceive you, because for one wonderful winter in 2011, I was the greatest warrior – nay, Dragonborn – that Tamriel had ever had the good fortune to see. 

My memories of rampaging around Skyrim for that first time – and there have been many more, thanks to Bethesda's fetish for porting the game to everything but my Roomba - are embedded so deep in my brain that they feel clearer than genuine memories of real life. 

Living history

(Image credit: Bethesda)

"Everyone you saw was the potential key to your next great adventure."

When I get to reminiscing about werewolves, or being trapped in someone's mind trying to sort out their psychological problems, or that first taste of dragon soul after a successful kill, I get the urge to go back, like I'm recalling a bit of personal history rather than a game, and it's all because of Bethesda's magical world-building. 

The Elder Scrolls Skyrim wasn't the first game to offer an open-world, but its biggest win was being the one that really delivered on the feeling every adventurer wants. That they were slaying and flaying in a breathing ecosystem where NPCs had shit to do, and weren't just waiting around for you to appear like bored extras on a film set.

These days we play Red Dead Redemption 2 and take it for granted that someone will have itemised a schedule for surly townsperson #238, but back then it was a revelation to follow an NPC and watch them patrol around the town, before returning to their own home and locking the door at night.

This world-building wasn't just confined to the big towns either, with miles of stunning but decorative landscaping in between. Once you were out in the world it felt as if there was a secret or story hidden in every cave, around every corner, and everyone you saw was the potential key to your next great adventure.

Nothing makes an open-world RPG fan more melancholy than a world where it feels as if every quest has already been completed, but the design of Skyrim delayed this feeling as long as possible, mixing small and strange escapades - like getting trapped in a troll infested painting – with big, story arcs like the Dark Brotherhood questline. Even today, a conversation about Skyrim with a fellow enthusiast can reveal an interaction or secret you missed, and then it's back to the PC, or Switch, or Amazon Echo to just take a peek.

Pushing boundaries

(Image credit: Bethesda)

The Twilight movies had barely wrapped up by 2011, but this was a game that pushed the boundaries when it came to what you could deliver to adventure-hungry players. Not only was there plenty to do, and so many ways to do it, it was pure screenshot porn with its ruined architecture and snowy mountains.

The first time you really went nostril-to-nostril with a dragon, you got a sense of the size and power in a way that games had never really managed before, and even once my Fus Ro Doh energy was at its peak in a full set of Dragonplate armor, it still felt awesome in the old school sense of the word.. It always felt like the dragons got their revenge post-humously too, forcing you to scramble your inventory to make room for their heavy, but oh so valuable, remains.

We've had some amazing games since Skyrim that have built on its fantasy foundations, and no doubt there will be more to come with the whispers of Elder Scrolls 6 and Dragon Age 4 on the wind, but nothing will ever dim the shine of the first time I fired up my PS3 in 2011 and escaped from the prisoner cart as a dragon lay waste to the town around me.

Rachel Weber
Contributor

Rachel Weber is the former US Managing Editor of GamesRadar+ and lives in Brooklyn, New York. She joined GamesRadar+ in 2017, revitalizing the news coverage and building new processes and strategies for the US team.

Latest in The Elder Scrolls
The Elder Scrolls IV: Oblivion
While Bethesda celebrates The Elder Scrolls 4: Oblivion's 19th birthday with a "Happy Anniversary" post, fans of the RPG had more in mind: "It would be perfect to... announce something"
A dragon blasts a man with a shield in Skyrim
"Even if The Elder Scrolls 6 is great," Skyrim veteran thinks Bethesda developers will face harassment and "death threats" anyway
The Elder Scrolls' Oblivion's most annoying fan holds a torch
Oblivion remake leaks suggest Skyrim's cooler sibling is making a comeback, but I'm worried a modern makeover could bulldoze over the weirdness that makes it great
Skyrim
Skyrim is still an all-time great for asset reuse: this hunk of human flesh could be some poor guard's glute, or probably just a piece of repurposed beef
The Elder Scrolls 6
The Elder Scrolls 6 NPC auction raises $85,000 as mystery bidder snags the win from a dedicated group of RPG enthusiasts
Modder leading 13-year effort to remake Oblivion in Skyrim isn't worried about an official remake: "The fact Skyblivion is nearly in a releasable state is a miracle"
Latest in Features
Yasuke and Naoe ready to fight on the Assassin's Creed Shadows On The Radar thumbnail
On The Radar: Assassin's Creed Shadows coverage hub
Captain Planet #1
Captain Planet is back after 33 years with a "sexy" makeover and a message that's as important as ever: "Reality has gotten a lot less subtle"
Assassin's Creed 3 screenshot of Desmond hilding a circular Isu artifact
Assassin's Creed Shadows' modern storyline is kind of non-existent and I couldn't be happier about it
An Assassin's Creed Shadows On The Radar thumbnail showing Yasuke and Oda Nobunaga armored up and on horseback, ready to ride to battle
"We really wanted you to live this history": Assassin's Creed Shadows is all about "perspective", says the game's cinematic director
A screenshot of a pink-haired protagonist in Xenoblade Chronicles X: Definitive Edition, surrounded by other BLADE soldiers and a Skell.
I spent 10 years waiting for the answers to Xenoblade Chronicles X's haunting cliffhanger ending, and it was worth the wait
Assassin's Creed Shadows screenshot of an enemy falling backwards through the air away from Yasuke who's just performed a War Kick
Forget the hidden blade: if you're not yeeting enemies in Assassin's Creed Shadows, you're missing out