Elden Ring patch 1.13 notes are here, with PvP adjustments, chunkier summons, and a big nerf to one of Shadow of the Erdtree's dumbest strategies

Shadow of the Erdtree
(Image credit: Bandai Namco)

Elden Ring patch 1.13 is now live on all platforms after server maintenance earlier today.

Early this morning, FromSoftware announced that Elden Ring's servers would be taken down for maintenance to allow for patch 1.13's launch. This is the second patch since Elden Ring: Shadow of the Erdtree launched late last month.

The Elden Ring 1.13 patch notes themselves are very long, helped by a vast array of bug fixes, but there are a handful of significant early details to pull out. The first of those is a series of PvP balance adjustments, primarily to increase Pose damage on a number of weapons. Sadly, it looks like the latest PvP exploit reared its head a little late, as there's no sign of a fix for it.

Another substantial change is to Spirit Summons, many of which say they "will no longer stagger as easily." That looks like many of the units that you might use to give you a helping hand in a fight are a little more steady on their feet than before. Some of them even have the added benefit of extra HP and attack power, so they'll also hit a little harder.

There's no sign of changes to any bosses, which means that if you're still struggling to best anyone, you're not getting a helping hand from FromSoftware at the moment. In fact, the developers have gone the other way, taking aim at Shadow of the Erdtree's most broken Sorcery. Players have been using Impenetrable Thorns to gently bash various bosses into submission, but it seems like that'll be a lot harder now - the Thorns now have decreased attack power, poise damage, Hemorrhage buildup and stamina damage.

1,370 deaths later, Elden Ring streamer beats Shadow of the Erdtree's final boss on controller and dance pad at the same time - matching a feat they accomplished with the base RPG.

Hirun Cryer

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.