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  1. Games
  2. Action RPGs
  3. Elden Ring

Forget the final boss nerf, the new Elden Ring DLC patch just made a garbage talisman a must-have for some weapons and even buffed my favorite swords and spells

News
By Austin Wood published 11 September 2024

Rellana's Twin Moons, Twin Blades, and Cameo talisman all got huge buffs

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Elden Ring
(Image credit: FromSoftware, PCGamer)
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The latest Elden Ring update took a nerf bat to the Shadow of the Erdtree DLC's infamous final boss, but for my money the most exciting entries in the patch notes are notable buffs to some cool but underwhelming gear. The biggest winner may be Rellana, one of the DLC's first and altogether best boss fights, whose entire suite of equipment has fittingly been buffed to the moon. 

Rellana's Remembrance can be traded for her twin light greatswords and a spell echoing her twin moons AoE attack. In her castle, you also find a talisman called Rellana's Cameo which, on paper, works incredibly well with her twin blades, and likewise synergizes with any stance-based weapon. All three of these got big buffs in update 1.14, and the talisman especially feels like a new must-have. 

Rellana's Cameo buffs "attacks executed after maintaining the same stance for a certain length of time." Basically, if you hold a pose before unleashing a skill, this talisman boosts that skill's damage. Before the new update, you had to hold that pose for way too long to trigger a decent but not incredible damage buff. But as of today, this thing triggers after about one second, and the damage boost is bigger too – 45% according to early calculations from Fextralife. 

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I fired up Elden Ring to test it out for myself, and I'm never taking this talisman off certain builds now. With Rellana's twin blades, Rellana's Cameo triggers almost immediately after the stance animation naturally ends, so there's virtually no delay. For any compatible weapon that heavily relies on its skill, including the Sword of Night and Flame, katanas with the Ash of War Unsheathe, Moonveil's Transient Moonlight, as well as Overhead Stance, this is a huge damage boost. It's like having a second, more niche version of the Shard of Alexander, widely regarded as one of the best talismans in the game. 

Elden Ring DLC boss Rellana with twin swords of magic and flame

(Image credit: FromSoftware / Bandai Namco)

To my delight, Rellana's twin blades got a boost of their own. Their Moon-and-Fire Stance skill, which launches magic slices on the light attack and a fiery tornado on the heavy attack, was decent before, but now it's genuinely competitive. The light attack has more range, poise damage, and faster attack speed thanks to the latest patch, and the heavy attack also does more poise damage now. These are among my favorite DLC weapons so I've used these swords a lot despite their issues, and I immediately noticed the change, particularly with the light attack. 

To top off this Rellana special, Rellana's Twin Moons, the 72 Intelligence Sorcery which previously dealt solid damage but in a comically small radius, is pretty good now. FromSoftware bumped up the AoE of the first two hits significantly and reduced the knockback on the second hit to help ensure the final blast connects. I still wish this thing had more range given the long windup, but now it can actually kill crowds of enemies and connect full damage at a decent distance in boss fights. You can see these changes and others in action in this handy video from YouTuber Youwy: 

YouTube YouTube
Watch On

My 80 Int build can reliably land all three hits, dishing out upwards of 5,500 damage on enemies in NG+++. It absolutely dunks on humanoid targets, stun-locking invaders and the likes of the Blackgaol Knight. It's a fantastic follow-up after a parry and riposte, too. Rejoice, my fellow Rellana fans, for our time has come. 

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After 967 deaths, Elden Ring: Shadow of the Erdtree player takes the 'no Scadutree blessing' challenge to the next level by beating the entire DLC on uncapped NG +1,000.

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Austin Wood
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Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

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