Promising Soulslike Wuchang: Fallen Feathers finally gets a summer release date and a new trailer showing off its fast combat and electrifying soundtrack that blends traditional Chinese music with modern electric guitar riffs

Wuchang: Fallen Feathers screenshot featuring female lead.
(Image credit: Leenzee)

Many games have tried to recreate that electrifying feeling of fighting a Dark Souls boss, but few have pulled me in as well as Wuchang: Fallen Feathers, an upcoming Soulslike that's just gotten a new release date trailer that shows off the lightning-fast combat and its absolutely stellar soundtrack.

You play as the pirate Bai Wuchang during China's Ming dynasty, and she has a phenomenal arsenal of tools at her disposal to take on Wuchang: Fallen Feathers' big bads when the game launches on July 24.

The new trailer shows Bai fighting a bride infected with some sort of monstrous entity, and the pair unleash flurries of sword strikes and fire off magical projectiles at each other, all while drums bang and high-pitched wind and string instruments whine.

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"I grew up here – I've been soaked in this rich culture for my whole life," game director Xia Siyuan tells Edge on a trip to developer Leenzee's Sichuan office. "I've been indulged with the rich local opera, which also tells the old stories and legends over again."

In the second phase of the fight, this traditional music switches gear to make room for the shredding of an electric guitar. It sounds like something straight out of Doom. It's a strong enough unique selling point on its own, but the combat also holds up well and the game looks stunning.

Wuchang: Fallen Feathers pre-orders are live now ahead of its release on PS5, Xbox Series X|S, and PC in less than three months.

If you're excited for Wuchang, you should also check out the release dates of all the exciting new games of 2025 and beyond.

Issy van der Velde
Contributor

I'm Issy, a freelancer who you'll now occasionally see over here covering news on GamesRadar. I've always had a passion for playing games, but I learned how to write about them while doing my Film and TV degrees at the University of Warwick and contributing to the student paper, The Boar. After university I worked at TheGamer before heading up the news section at Dot Esports. Now you'll find me freelancing for Rolling Stone, NME, Inverse, and many more places. I love all things horror, narrative-driven, and indie, and I mainly play on my PS5. I'm currently clearing my backlog and loving Dishonored 2.

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