The first Elden Ring Nightreign network test "has ended" after a few disastrous hours, and "an additional network test is being considered" to make up for it

Elden Ring Nightreign screenshot showing a monstrous, terrifyingly large enemy
(Image credit: FromSoftware)

FromSoftware has apologized for the server issues during Elden Ring Nightreign's now-finished network test and is considering another session in the future, so you may still get to play the game before launch.

Twitter has been flooded with memes of people who weren't able to connect to Nightreign's servers during its network test. I suppose this is what a network test is all about, seeing if the servers can handle all the players.

In a statement published to Twitter, the official Elden Ring account writes: "The first session of the Elden Ring Nightreign Network Test has ended. We apologize for the inconvenience caused by the game server issues. Work is currently ongoing to improve the stability of the Network Test. An additional Network Test session is being considered. Thank you."

It's good to hear that work is being carried out to improve the servers. While FromSoftware does have multiplayer elements in its games, none have been as focused on co-operative play as Nightreign, so some teething issues were to be expected.

In the replies to the tweet, there are more memes. One is about how bad Bandai Namco servers are, and another simply points toward how often players tried to attempt to log in.

There's still plenty of time for FromSoftware to get the servers running before Nightreign's May 30 launch date. That's just one day after my birthday, by the way, in case anyone wanted to buy me a gift.

If you were one of the many, many people who was unable to access the network test, you could always read our Nightreign preview to get a feel for the game.

In the meantime, check out the best FromSoftware games that you can play right now.

Issy van der Velde
Contributor

I'm Issy, a freelancer who you'll now occasionally see over here covering news on GamesRadar. I've always had a passion for playing games, but I learned how to write about them while doing my Film and TV degrees at the University of Warwick and contributing to the student paper, The Boar. After university I worked at TheGamer before heading up the news section at Dot Esports. Now you'll find me freelancing for Rolling Stone, NME, Inverse, and many more places. I love all things horror, narrative-driven, and indie, and I mainly play on my PS5. I'm currently clearing my backlog and loving Dishonored 2.