5 years after starting development, Neil Druckmann says Naughty Dog's new game Intergalactic: The Heretic Prophet is "still evolving and changing as we're making it"
Don't hold your breath waiting for The Heretic Prophet

Neil Druckmann says Naughty Dog's next game, Intergalactic: The Heretic Prophet, is still changing and evolving as it's being developed.
Naughty Dog announced The Heretic Prophet at The Game Awards in December 2024, but it's been in development since 2020. That said, if you were hoping to get your hands on it any time soon, you might not want to hold your breath.
"We still have a ways to go and I'm very excited to see [where it goes,] Druckmann said in a new episode of Sony's Creator to Creator video series (timestamped here). "Again, these things are so complex and big and there's so many people involved. It's like, I still don't know exactly what this thing is going to look like at the end. I have a theory, I have an idea, but it's still evolving and changing as we're making it."
- Naughty Dog studio head Neil Druckmann gives a nod to the OG Last of Us announcement with his reveal of sci-fi adventure Intergalactic: The Heretic Prophet
- Naughty Dog's next game kicks off a new "franchise" with a sci-fi PS5 romp packing the studio's "wildest, most creative story" and "deepest gameplay" yet
Druckmann's words are a little too ambiguous to make any clear-cut call on where The Heretic Prophet is in development, but I would imagine that if it were in the later stages he wouldn't be using conceptual terms like "theory" and "idea." For what it's worth, The Last of Us 2 spent six years in development from 2014 to 2020, although it's worth noting that the Covid-19 pandemic caused a months-long last-minute delay.
Despite a generous four-minute reveal trailer, we still don't know a whole lot about The Heretic Prophet, aside from the fact that it's a sci-fi action game set roughly 2000 years in the future. We do also know it stars a brand new protagonist, a bounty hunter named Jordan A. Mun who finds herself stranded on a dangerous planet that kills anyone who enters its orbit and thus is cut off from the rest of the universe.
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After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.
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