Death Stranding 2: On the Beach gets new details from PlayStation, teasing fans with info on its combat, story, and "large open-world environments"

Death Stranding
(Image credit: Kojima Productions)

As the wait for Death Stranding 2 continues, Sony teases fans with some brand-new details on Hideo Kojima's upcoming sequel.

The new information can be found on the official PlayStation page for On the Beach, Death Stranding's long-awaited follow-up. Players get a glimpse of the sequel's ins and outs – albeit a small one, starting with its open-world setting: "The large open-world environments of Death Stranding 2: On the Beach are full of secrets to be found. They are also incredibly varied and pose unique challenges to navigate."

Combat is described next, and it sounds like it encompasses a wide variety of player-driven approaches. "Whether facing human foes or otherworldly entities, a range of options are at your disposal," read the new combat details on PlayStation's site. "Do you go in aggressively, sneak around enemies to achieve your goals, or try to avoid danger altogether? How you approach these situations is up to you."

As for the sequel's story, Death Stranding 2 is set to follow the original's events and Sam "on a fresh journey," in which fans are warned to "expect the unexpected." Perhaps most interesting, however, is the teaser for the coming Social Strand system as it reads that users' actions will "affect how other players interact with the game's world, and vice-versa," with mysterious instructions to "leave your mark."

There are more exciting creations to come from Kojima than just the Death Stranding sequel, too. His upcoming project OD, which he describes as "a bit risky" and "a game like no other," is being produced in collaboration with comedian and filmmaker Jordan Peele, and the Death Stranding movie which "not just a direct translation of the game" is also underway to offer a "universe that has never been seen before."

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Anna Koselke
Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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