Dragon Age and Anthem producer says live-service games can "dramatically" fail as they forget they're competing with juggernauts like World of Warcraft as they are now, not as they were 20 years ago

Anthem
(Image credit: EA)

Former BioWare executive Mark Darrah, who was a longtime producer on the Dragon Age series and Anthem, says that so many live-service games have suffered the same doomed fate as his exo-suitted shooter because companies forget they're competing with games like World of Warcraft as they are today, not as they were at launch. 

In his most recent YouTube video, Darrah spoke out about some of the disadvantages plaguing new live-service games (games that aim to continue growing for years after launch.) "When I'm trying to get you to pick up my forever game, what I have to think about is the fact that I'm not competing against that other forever game at its day of launch," Darrah says. "I'm not competing with World of Warcraft on the day it came out; I'm competing with WoW at the last moment that the prospective player played that game. That game got better after its launch for that player. Even if they're not playing it any longer, that experience improved for them, hopefully, over the time they played it."

The Secret Advantage Of Non-Live Service Games - YouTube The Secret Advantage Of Non-Live Service Games - YouTube
Watch On

Keeping up with a game that's effectively been in development for decades, as is the case with World of Warcraft, is one thing, but Darrah also highlights that, from a player's perspective, switching between games isn't just about quality. "You're competing with the inertia of the fact that people have already integrated this game into their day-to-day life," Darrah calls out. Many players slot live services into their daily routines and may "already have a social circle built" around these digital worlds, so games that have been amassing millions of players a day have a built-in advantage.

"You need to be better enough than that game to make it worth the while of going to all the trouble of switching. They need to buy this new game, they need to convince their friends to come along with them, they need to relearn this game, they need to re-level up – there are a lot of barriers to switching between two live services. But, even if I've already set that other live service aside, the fact that I played it for so much longer has anchored a perception of what this kind of game is supposed to be like, that this new competitive game has to overcome," he continues.

Darrah says that so many live-service games have failed "so dramatically" because "companies have forgotten this or didn't know it in the first place and are thinking this live service only needs to be comparable to this other live service [and] doesn't need to dramatically beat it." I'd also add that there probably aren't enough hours in the day for people to support the dozens of live-service games that come out every year forever, so let's maybe hit the brakes.

Check out the best co-op games of all time to find something to play with friends that won’t eat up all of your free time. 

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

Read more
Legacy: Steel & Sorcery
As live service flops pile up, ex-World of Warcraft dev says his new mini MMO doesn’t need to be the next Helldivers 2 or Marvel Rivals: “It will be more of a meager, smaller start"
Dragon Age: The Veilguard screenshot showing Solas, a pale bald Elven mage, wielding lightning-like powers while grimacing
As EA hints The Veilguard's low sales could be due to a lack of live service elements, former Dragon Age lead calls out "silly" demands to "fundamentally change the DNA of what people loved"
Dragon Age: The Veilguard reveal trailer screenshot showing Lace Harding, a dwarven woman with long red hair and a freckled face
Legendary Dragon Age writer looks to Baldur's Gate 3 devs while giving EA advice after The Veilguard: "Follow Larian's lead and double down on that"
A trackers alliance agent cocks her head to the side as she tries to entice you to join the organisation
Former Starfield lead says "people are fatigued" with huge games, and "I'm sorry" because "part of what happened is the success of games like Skyrim and Fallout 4"
World of Warcraft: Worldsoul Saga trailer still
World of Warcraft and League of Legends MMO veteran says he saw Riot and Blizzard "seemingly abandon" approaching development "from a place of humility instead of arrogance"
A demon towers over its foes in some Diablo 2: Resurrected concept art
Diablo 2 creator says players treated the action RPG like a "lifestyle game" because it was fun, and MMOs like World of Warcraft had more to do with starting the live service trend
Latest in Action
Naoe looks over at a dense, lush, green forest in Assassin's Creed Shadows from a viewpoint
Getting Assassin's Creed Shadows on PS5 and Xbox Series X was all about adding "dynamism" to the open world, but the devs seem most proud about the trees
Naoe and Yasuke walk in the sunset in a screenshot from Assassin's Creed Shadows
Following Assassin's Creed Shadows controversy, Baldur's Gate 3 publishing director says "every big AAA game could be better," but players shouldn't be mad "just because some dude told you to"
Assassin's Creed Shadows Wanted Status
How to remove Wanted status in Assassin's Creed Shadows
Naoe kills a target with a black and white filter over the camera highlighting the red of blood spray in Assassin's Creed Shadows, with an On The Radar orange frame
Assassin's Creed Shadows "has a little bit of Tarantino flavor", but its real secret ingredient is intrigue: "It's almost like you're watching an episode of Shogun"
God of War
20 years later, God of War's original monster art has been revealed: behold this army of stick figures slapped on a whiteboard, no clue Kratos is coming for them
Assassin's Creed Shadows Naoe facing off against samurai warrior on red bridge
An Assassin's Creed Shadows fan is showing off some of the RPG's most impressive little details, and it's done more to get me interested than Ubisoft ever did
Latest in News
AI Limit
"AI is not as effective as it might appear": Dev of AI-focused Soulslike RPG says they didn't use any AI-generated content and it can't match "genuine creativity"
Fantastic Four: 1234 #2 cover excerpt
Sue Storm and Namor are officially both in Avengers: Doomsday, and fans are wondering if Reed Richards has something to worry about
The First Berserker: Khazan protagonist
The First Berserker: Khazan isn't even out yet, but the new Soulslike RPG already has over 1,300 94% positive reviews on Steam from early buyers
fool me once
Harlan Coben’s new novel is set to be "more of a sequel" to the hit Netflix series Fool Me Once: "I don’t know any time that’s ever happened"
Naoe looks over at a dense, lush, green forest in Assassin's Creed Shadows from a viewpoint
Getting Assassin's Creed Shadows on PS5 and Xbox Series X was all about adding "dynamism" to the open world, but the devs seem most proud about the trees
Schedule 1
Schedule 1 is Steam's latest viral hit – an open-world drug dealing simulator with 98% positive reviews, co-op, and a free sample to get you started