Former Wonder Woman comic book writer says "every effort was made" to make the canceled open-world game "a showpiece epic": "It was a dream come true"

A zoomed-in and brightened screenshot of Wonder Woman in the reveal trailer for the untitled Wonder Woman game.
(Image credit: Monolith Productions, Warner Bros.)

DC Comics writer Gail Simone has revealed a few details about the now-canceled open world Wonder Woman game from Middle-earth: Shadow of Mordor developer Monolith Productions, and says it was shaping up to be "a showpiece epic."

The untitled Wonder Woman game was first announced during The Game Awards in 2021, but a Bloomberg report from earlier this month claimed that, according to anonymous sources, the title's future was uncertain despite over $100 million being spent on it, as it faced technology-related issues as well as leadership challenges. Now though, it's been confirmed that the game is canceled as Warner Bros. closes Monolith Productions, as well as WB San Diego and MultiVersus studio Player First Games.

Simone, who previously served as a writer on the Wonder Woman comic series, has taken to Twitter confirming that she was a consultant on the game, a role which she was "thrilled" to have, noting that the project was "a perfect storm of stuff I adore." Although no footage of the game was ever shown off publicly, Simone says it was "gorgeous and expansive," and "beautiful to look at." She adds: "I am not going to give details for a number of reasons, but every effort was made to make this not just a great game, but a great WONDER WOMAN game. A showpiece epic."

She gives full credit to the team for this, asserting that "everyone who worked on it brought their A-game," and that "I don't know that I have ever worked with a team that cared more about making sure the end product was perfect."

Simone continues: "It was a dream come true. Wonder Woman had a dream team and they put their all into it. They made sure it had WW and DC lore on every aspect of the game. It was a thrill and honor to work with them." Acknowledging that "there's a lot of finger-pointing going on," she adds that "everyone I worked with from Monolith and WB both was enthusiastic and supportive," and ultimately "wanted to make the best game ever."

Wrapping things up, Simone concludes that "sometimes, you give your all and it doesn't work out," but she's hopeful that the team can "continue to make brilliant games" in the future. "Someone is going to snap them all up and set a new industry standard, I know it."

It's incredibly unfortunate that it all ended up this way, and also quite a shock when you consider that it was only a few months ago that Warner Bros. Discovery CEO David Zaslav said that the company was "focusing our development efforts" on its "core franchises," including DC.

WB Games' Smash Bros-like MultiVersus is going offline for good a full year after it came back from the dead.

Catherine Lewis
News Writer

I'm one of GamesRadar+'s news writers, who works alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.