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Latest about Action Games

How does Pocketpair spend all that Palworld money? Dev says they can take "risks" even if "we don't know what we're doing," trusting the CEO has "squirreled away enough to keep us alive"
By Ashley Bardhan published
News It's good to be Pocketpair

On The Radar: Assassin's Creed Shadows coverage hub
By Oscar Taylor-Kent last updated
Hub On The Radar | The long-awaited Assassin's Creed Shadows is here to turn back the clock, but now our verdict is out we take the time to revel in all the details, from exclusive access to ask Ubisoft Quebec how it came together, to editorial deep dives into the landmark release

"I created Naoe how I would create a movie character," says Assassin's Creed Shadows star Masumi: "Just very full and honest and a whole human being as much as I can"
By Oscar Taylor-Kent published
Interview Interview | "I put so much of my soul in her": Assassin's Creed Shadows star Masumi on making Naoe a unique protagonist, the big audition, and future possibilities

South of Midnight: Everything we know so far
By Heather Wald last updated
Guide South of Midnight is finally here, so here's everything you need to know before picking it up!

Death Stranding 2: Everything we know so far
By Josh West last updated
Guide The latest Death Stranding 2 news celebrates the game's sound mixing finally being finished – three months out from release

New Hollow Knight: Silksong screenshots show just how much Team Cherry's Metroidvania has changed in 6 years, making the remaining wait even worse
By Ashley Bardhan published
News Hollow Knight: Silksong is looking clean

Assassin's Creed Shadows patch fixes my 2 biggest annoyances, tedious dismantling and the hideout FPS cap, right as I've nearly finished this open-world RPG
By Dustin Bailey published
News I've wanted these fixes since the day I launched the game

After 67 hours, I've realized that Assassin's Creed Shadows' brilliant open world comes at the cost of narrative continuity
By Jasmine Gould-Wilson published
Now Playing Now Playing | The RPG's non-linear framing of linear storylines is a double-edged hidden blade
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