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"Joel was right": The Last of Us director Neil Druckmann defends his character's decision at the end of the first game
By Scott McCrae published
News The Last of Us TV series showrunner Craig Mazin also said "I probably would have done what he did"

Take-Two won't begin marketing GTA 6 until it's closer to release: "The anticipation for this title may be the greatest anticipation I've ever seen for any entertainment property"
By Kaan Serin published
News GTA 6's release date might come soon after its second trailer

After nearly 40 years of waiting, Atomfall is the Doctor Who game I've always wanted
By Keith Stuart published
Opinion Opinion | It's taken nearly 40 years, but I can finally rest easy

Assassin's Creed Shadows devs "actively looking at" an even harder difficulty mode for the RPG: "How challenging do you want it?"
By Kaan Serin published
news Things can always get tougher in Assassin's Creed Shadows

Assassin's Creed Shadows' delays were mostly used to polish the RPG, creative director confirms, not for deeper changes brought about by Star Wars Outlaws reaction
By Scott McCrae published
News Although the team did add "a couple bits of narrative here and there"

All Assassin's Creed Shadows Allies and how to recruit them
By Will Sawyer last updated
Guide There are six allies to recruit in Assassin's Creed Shadows, each offering a unique ability to use in combat

How to upgrade weapons and armor in Assassin's Creed Shadows
By Will Sawyer last updated
Guide Upgrading your gear in Assassin's Creed Shadows requires a Forge at the Hideout

Take-Two CEO says AI users who think they "can push a button and say, 'Create the next GTA 6'" are completely wrong: "The big creative leaps forward will be generated by humans"
By Issy van der Velde published
news Take that, Skynet
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