How to save in South of Midnight

South of Midnight
(Image credit: Xbox Game Studios)

Unsure how to save in South of Midnight? Saving the game is a function that's not especially made clear once you start your odyssey through the Bayou, but that doesn't make it any less important. In fact, South of Midnight operates on an auto-save system, but that's not especially highlighted, leading to some significant confusion among the playerbase. I'll explain what you need to know about saving in South of Midnight below, and how it works as a system in gameplay.

How to save the game in South of Midnight

(Image: © Xbox Game Studios)

To save in South of Midnight, you simply need to progress to any point where the auto-save feature kicks in. Auto-save triggers frequently (indicated by the spinning spindle icon in the bottom left-hand corner of the screen), and we've never played for more than five minutes in South of Midnight without that being set off. Auto-save tends to trigger before and after combat, after picking up Floofs, interactions and cutscenes, and generally anything of significance happening. If made to reload a save, you likely won't go back more than a few minutes at the most.

However, there is no manual save option in South of Midnight, so players will be limited by the auto-save system. That being said, while you can't reload saves, you can go back to the beginning of chapters that you've completed, giving you a further chance to find collectibles and repeat sections of gameplay.

Want more help exploring the swamplands around Prospero? Check out our South of Midnight tips to help you master the magic of Weavers, or find out how many chapters in South of Midnight for an indication of where you are within the story.

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Joel Franey
Guides Writer

Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.

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