How long is Star Wars Outlaws?

Kay Vess and Nix share a meal on Tatooine in Star Wars Outlaws
(Image credit: Ubisoft)

If you want to know how long Star Wars Outlaws lasts, then we've been playing it and can tell you exactly what time it'll take to beat, however you want to play it. Sandbox games usually take a while, depending on how much exploring and side content you chase, and this is no exception. 

If you're curious to know, we've listed all potential Star Wars Outlaws lengths below, including the length of the main campaign, how much side content you can expect to find, and even playtimes for those who are out to reach 100% completion.

How long to beat Star Wars Outlaws?

The Trailblazer fights enemy starships in Star Wars Outlaws

(Image credit: Ubisoft)

Having played Star Wars Outlaws here's how long it takes to beat it, with different lengths depending on the kind of playthrough you're planning: 

  • 18 hours for story campaign and essential missions alone
  • 25 hours for a standard playthrough with story + some side content
  • 40 hours for 100% completion of all content

Obviously these are estimates that will vary depending on your skill, familiarity with the game, and what kind of difficulty you want to play Kay Vess's story on. That said, the big factor is how much side content you want to experience in Star Wars Outlaws. As I mentioned, Ubisoft sandboxes have a reputation for being stuffed with optional content, and Outlaws is no exception. It's also a game that's has got some challenge to it and might be a little harder than some people expect, so while doing side content isn't exactly mandatory, side quests like unlocking all the Star Wars Outlaws Experts and Abilities are going to help you progress and smooth out the experience of the main story.

Check out our Star Wars Outlaws review to get a deep dive of what we thought of the game overall.

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Joel Franey
Guides Writer

Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.

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