All Star Wars Outlaws weapons and blaster upgrades
Guns and blasters in Star Wars Outlaws are commonplace - but rarely permanent
Star Wars Outlaws weapons and blaster upgrades are varied, although to find them all, you'll have to kill certain enemies. Sure, Kay’s Blaster is sturdy in a fight but, as a rule, the best weapons in Star Wars Outlaws are temporary pickups you can grab from the fallen. But, there’s some you can’t use straight away, unless you do something specific first. We’ll get into that below.
It's also worth understanding exactly how the different weapons work, how to secure upgrades and modifications for Kay’s Blaster, and how to unlock the best weapons. So, while you may be eager to unlock modifications and find new weapons to play with, it’s worth your time to read our guide below first.
All Star Wars Outlaws weapons
Besides Kay's blaster, there are 14 different weapons in Star Wars Outlaws that can be obtained as temporary pickups:
- A300 Blaster Rifle - standard assault rifle with middling stats
- ABR-2 Zato Blaster Rifle - burst rifle for mid-range combat
- DLT-20A Sniper Rifle - chargeable scoped sniper rifle
- E-11 Blaster Rifle - short-range blaster similar to an SMG
- E-11D Blaster Rifle - powerful mid-range blaster that fires in bursts
- JND-41 Percussive Cannon (CITT) - short-range blaster with explosive rounds
- MPL Grenade Launcher - arcing explosive launcher that fires two at a time
- MPL Rocket Launcher - rocket launcher with two rounds
- Phase-Pulse Short Rifle - charging shotgun with random projectile spread
- PK-23 Sniper Blaster - scoped sniper rifle with no charging options
- Relby V-10 Blaster Rifle (CITT) - explosive-round semi-automatic blaster rifle
- TL-50 Heavy Repeater (CITT) - full-auto assault rifle with built-in small energy shield
- Z-6 Rotary Cannon (CITT) - gatling gun with with built-in large energy shield
- ZB-3 Modulator Cannon (CITT) - heavy-duty LMG with middling fire rate
All of these weapons can be dropped by certain enemies, or found on weapon racks in camps and bases. However, not all of them can be used straight way - weapons marked above with "CITT" can only be used once Kay finds the Star Wars Outlaws Mercenary Expert and unlocks the "Can I Try That?" ability.
However, in Star Wars Outlaws, with the exception of the blaster, players cannot keep the weapons they find. Once they run out of ammo they're done. You also cannot interact with things without dropping them, or bring these weapons onto Speeder bikes, so while Kay can learn how to shoot on a Speeder in Star Wars Outlaws, she can only do so with her own blaster.
All Blaster upgrades and modifications in Star Wars Outlaws
These are the three main modifications to Kay's Blaster in Star Wars Outlaws:
- Plasma: Standard shots, the default starting modification.
- Ion: Electrical shots. These stun enemies, break shields, do high damage to droids, and can be used to activate electrical devices.
- Bolt: Charged shots that do heavy damage and can be used to break Star Wars Outlaws rock walls.
All three modifications are unlocked by progressing through the main story, and have upgrade trees unlocked the same way. Unlocking some upgrades and enhancing modifications once you have them will require spending resources at your workbench in the Trailblazer.
Best weapon in Star Wars Outlaws
The best weapon in Star Wars Outlaws is the Z-6 Rotary Cannon. This Imperial gatling gun has a lot of ammunition, a built-in shield and, while not too effective at range, it utterly shreds opponents who get too close. It's a perfect weapons to survive with when your Star Wars Outlaws Wanted level is maxed out.
For Kay's Blaster, the best modification is the Bolt Pulse, the third of the three modifications for the final form of Kay's blaster. It allows for the Bolt to be charged, but doesn't have to be (unlike the standard form), granting the player much more versatility in combat.
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Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.
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