Iceberg Lounge Safe Code and Red Brick puzzle solution for Lego Batman Legacy of the Dark Knight
The Iceberg Lounge mission in Lego Batman Legacy has a safe with a Red Brick in it, but what's the safe code?
Lego Batman Legacy of the Dark Knight has a safe code puzzle in the Iceberg Lounge mission that's blocking off one of the Red Bricks that the game has to offer, with no clear and immediate solution to how to get inside. Red Bricks in Lego Batman Legacy might be a slightly lesser deal than in previous Lego games, but that doesn't mean that they're not worth getting. Below I'll explain how to open the safe, what the combination code is, and how you actually solve the puzzle.
Looking to get 100% on this level? Find out how to get all the Lego Batman Legacy of the Dark Knight Iceberg Lounge collectibles! Or find out how to get all of the Lego Batman Legacy of the Dark Knight Red Bricks here!
How to find the Red Brick safe code in Lego Batman Legacy of the Dark Knight
The code to open the safe with the Red Brick inside in the Iceberg Lounge in Lego Batman Legacy is 596.
Players can work this out by finding the two notes in the general area, one that says "59x" and one that says "x96". The puzzle is that these are two parts of the same number, especially as the middle number of that safe code is stuck on 9 and can't be changed.
Once you go up to the code, you can change the numbers by turning the dial to the right or left, with each direction spinning the right or leftmost dial respectively. Once you have 596 as the displayed code, simply let go and the safe should open, allowing you to get the Red Brick inside.
It has the Filthy Rich modifier, appropriate considering it was found in a safe filled with money. This allows you to access a new color palette variant for the different Lego Batman Legacy of the Dark Knight suits.
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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