How to find Safi's camera in Life is Strange Double Exposure

Life is Strange: Double Exposure Safi Camera location saiph
(Image credit: Square Enix)

To find Safi's camera in Life is Strange Double Exposure involves breaking into Moses' lab, finding a safe, and identifying the Saiph constellation. All while shifting between Living and Dead Worlds to change things, as Detective Alderman is one the hunt for Safi's murder investigation. 

Much like the puzzle to inspect the Cow Skull in Life is Strange Double Exposure in chapter two, it's easy to get stuck if you aren't paying attention to clues. I know I certainly did during my Double Exposure review playthrough. So I'm going to walk you through getting the camera step-by-step.

How to get into Moses' office in Life is Strange Double Exposure

Once Max has finished comforting Moses and confronting Detective Alderman you need to get into Moses' office to recover the evidence he took from the scene of Safi's murder.

With the detective paying close attention to the lab doors in Dead World, you'll need to run around the corner and locate the Shift point to the Living World. When you're there you'll have no problem walking into the lab in Life is Strange Double Exposure

There's lots of things to interact with in this room, but your main goal is to talk to Moses until you reach the 'keep any contraband?' prompt, which is where you'll learn he has an electric kettle hidden away. Before you can start trying to find it, you'll need to fetch Moses an allen wrench so that he can fix the telescope. To get this item shift back to Dead World and grab the wrench from the central table. 

Shift back to the Living World with the allen wrench and hand it to Moses, who'll then fix the telescope and show you a locked cabinet by his desk. Once he's distracted, you can walk over to the sideboard to pick up a key, shift back to Dead World, and use it to unlock the cabinet. Inside, you'll find a note that says "under 'safe'". 

How to find the safe in Life is Strange Double Exposure

Before you go any further, don't forget to pick up one of the Life is Strange Double Exposure polaroid picture collectibles on Carla's desk in Dead World – just behind you, after you accessed the cabinet.

You can now start looking for this mysterious safe. Interact with an anime poster in the corner of the room and search the box underneath it, prompting Max to realize she needs a hand. At this point shift back to Living World and ask Moses if he has a safe. He'll say that he doesn't, but mentions a star called Saiph, which can be located in the Orion constellation.

With this info in hand, you'll want to Shift back to Dead World and head up the staircase in the lab, and be on the lookout for a Star Projector on the railing. Interact with it and Max will say that Moses must have used it to paint the mural on the wall, and that Saiph should be on there. 

At this point, you'll need to line up the constellations with the mural. The best point of focus here are the two stick figures in the top-right corner - match these outlines to the body shapes on the wall. Once the Star Projector is locked into place, you'll be able to head downstairs and locate the Saiph constellation in the lower-left side of the room – Max will spot Safi's camera hidden in a vent. 

How to avoid getting caught taking the camera in Life is Strange Double Exposure

Before Max can grab the camera, Detective Alderman will get into the Dead World lab. This will start a stealth section where Max must avoid the detective as he sweeps the room. Thankfully, there's a Shift point right behind you, so use it to head back to Living World. Once there, go to the Christmas tree and grab the motion-sensor activated ornament

Now go upstairs and use the Shift point to get back to Dead World, where Max can plant the ornament and draw Alderman upstairs. Shift back to Living world and run downstairs then, using the Shift point in the corner by the telescope, head back to Dead World. If you're feeling unsure of whether you'll be clear of Alderman when you make the jump back, remember you can use Pulse to track his movements in real-time. 

Regardless, once you find yourself back in Dead World you'll want to try and push the stack of unassembled telescope parts out of the way of the vent. Naturally this makes a lot of noise, prompting Alderman to investigate. It's at this stage you'll be prompted to use Max's growing powers to shift the unassembled parts and the assembled telescope between the timelines. This causes enough of a distraction that Max can grab Safi's camera from the vent, shift into Living World, and leave Moses' office with the evidence with Detective Alderman none the wiser. 

Agree to inform Alderman or Refuse to cooperate in Life is Strange Double Exposure?

Life is Strange Double Exposure inform Refuse to cooperate Alderman

(Image credit: Square Enix)

Before you wrap up chapter 2, you'll be confronted by a final choice: Should you agree to inform Alderman or reuse to inform Alderman in Life is Strange Double Exposure? This choice is more about relationship building than anything else. If you agree to tell Alderman about any evidence that may show up in the future, he'll trust you more – although Moses will be disappointed that you didn't have his back. If you refuse to tell Alderman… well, he'll be pissed, and that affect your interactions from there onwards. It's deliberating these sorts of decisions that increase how long it takes to beat Life is Strange: Double Exposure

When you eventually clear chapter 2 and head into chapter 3 you'll need to work out how to search Lucas' office in Life is Strange Double Exposure, which we can help you with when the time comes. 

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Josh West
Editor-in-Chief, GamesRadar+

Josh West is the Editor-in-Chief of GamesRadar+. He has over 15 years experience in online and print journalism, and holds a BA (Hons) in Journalism and Feature Writing. Prior to starting his current position, Josh has served as GR+'s Features Editor and Deputy Editor of games™ magazine, and has freelanced for numerous publications including 3D Artist, Edge magazine, iCreate, Metal Hammer, Play, Retro Gamer, and SFX. Additionally, he has appeared on the BBC and ITV to provide expert comment, written for Scholastic books, edited a book for Hachette, and worked as the Assistant Producer of the Future Games Show. In his spare time, Josh likes to play bass guitar and video games. Years ago, he was in a few movies and TV shows that you've definitely seen but will never be able to spot him in.