What happened to Chloe in Life is Strange Double Exposure?

Life is Strange: Double Exposure
(Image credit: Square Enix)

What happened to Chloe in Life Strange Double Exposure comes up when you're speaking to Safi. As a direct sequel to the 2015 game, this question and answer let's you import what happened, more or less – namely, did Bae or Bay survive the storm before this story starts? 

Here I will explain more about what happened to Chloe in Life is Strange, and further detail on the consequences of this decision. Both Chloe and Safi play a big part in the story, and later you'll be tasked with trying to find Safi's camera in Life is Strange Double Exposure.

As we discovered in our GamesRadar Life is Strange: Double Exposure review, this choice will have big consequences on your interactions throughout.

What should you say happened to Chloe in Life is Strange Double Exposure?

The question of what you should say happened to Chloe and your relationship to the "blue-haired girl" in Double Exposure is prompted by Safi sifting through your personal belongings in the Snapping Turtle (where you'll return later to investigate the Cow Skull in Life is Strange Double Exposure). How you respond to these choices will let you set the Life is Strange: Double Exposure world state relative to the one you got at the end of the original Life is Strange if you played it. If not then you can pretty much pick and choose from the options. 

Life is Strange Double Exposure chloe and safi

(Image credit: Square Enix)

Life is Strange Double Exposure 'Relationship with Chloe' choice

Safi will question Max about a photograph in Life is Strange Double Exposure, presenting you with two answers: "We were just friends" or "We were high-school sweethearts". This choice is more about settling Max's character arc, and may help guide you through some of the Double Exposure relationships later on as you consider her sexual orientation and the choices in front of you. 

Life is Strange Double Exposure safi choice

(Image credit: Square Enix)

Life is Strange: Double Exposure 'what happened to Chloe' choice

When asked 'What happened to Chloe?' the options are "She Died" or "We Grew Apart / Broke Up" with the exact wording on the last one depending on how you answered Safi's first question. It's this answer which lets you import your Life is Strange decision into Double Exposure, and one which will have wide ramifications to the story. 

If you tell Safi "She died" then this will reflect that you originally chose to "Sacrifice Chloe" during the ending of the original Life is Strange. You'll see social media posts from Blackwater alumni like Victoria, and receive text messages from your parents, Chloe's mum Joyce, and others. You'll also have two polaroids of Chloe in your home which you can choose to display on the photo wall. The decision will impact some dialogue and inner-monologue lines later, but won't alter the story. 

If you tell Safi "We grew apart" then this will reflect that you originally chose to "Sacrifice Arcadia Bay" in the original Life is Strange. That doesn't mean Chloe will show up in Double Exposure. Instead, Max informs Safi that she and Chloe drifted apart over time and you'll find details in Max's journal, in old text messages between the two, and display a couple of photos of the two together in your bedroom. 

I'll be honest, making this decision increased how long Life is Strange: Double Exposure is to play quite significantly, as I couldn't immediately remember what canon option I preferred from the original game. Still, you'll want to choose wisely: as Max likes to constantly remind us all, sometimes you just can't change the past, no matter how much you may want to. 

© GamesRadar+. Not to be reproduced without permission.

Josh West
Editor-in-Chief, GamesRadar+

Josh West is the Editor-in-Chief of GamesRadar+. He has over 15 years experience in online and print journalism, and holds a BA (Hons) in Journalism and Feature Writing. Prior to starting his current position, Josh has served as GR+'s Features Editor and Deputy Editor of games™ magazine, and has freelanced for numerous publications including 3D Artist, Edge magazine, iCreate, Metal Hammer, Play, Retro Gamer, and SFX. Additionally, he has appeared on the BBC and ITV to provide expert comment, written for Scholastic books, edited a book for Hachette, and worked as the Assistant Producer of the Future Games Show. In his spare time, Josh likes to play bass guitar and video games. Years ago, he was in a few movies and TV shows that you've definitely seen but will never be able to spot him in.

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