South of Midnight's heroine isn't much of a hero at all, because its devs thought it was "good to not have a Chosen One"

South of Midnight appearing in FGS Live at GDC
(Image credit: Xbox Game Studios)

The developers behind action-adventure game South of Midnight said they thought it was important that their hero wasn't a 'Chosen One' - because sometimes you just need someone to listen to your problems.

In an interview for the Future Games Show Spring Showcase - Live from GDC, Compulsion Games writer Zaire Lanier introduced main character Hazel, who's "in this weird liminal space between [being] a kid and becoming an adult." Crucially, Hazel is "not a superhero, she's a pretty normal kid, and she's just focusing on finding her mom."

Lanier explains that Compulsion "thought it was good to not have a Chosen One" because the studio preferred the idea that "anyone can be a Weaver, it's something that the land will choose for you, when you're in a time of deep need. So Hazel, when she's chasing after her mom's trailer in the hurricane, the land chooses her."

It's kind of at random, she blinks and you can see the strands in the sky. Weavers are able to see the fabric of the universe - we call it the grand tapestry - and they're able to manipulate those strands to do various types of spells. Their mission is that they heal stigma in the land where bad things have happened.

[Weavers] are able to see into your traumas. They don't fix your traumas for you, only you can do that, but they listen to your story, they see your story, they get to see those memories, and I think sometimes that's what you need."

The wait for South of Midnight is almost over, as its release date is almost upon us - you'll be able to play from April 8.

If you’re looking for more excellent games from today's Future Games Show, have a look at our official Steam page.

Ali Jones
News Editor

I'm GamesRadar's news editor, working with the team to deliver breaking news from across the industry. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

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