Assassin's Creed Shadows on the PS5 Pro offers bonus immersion for its $700 price of entry

Assassin's Creed Shadows cinematic screenshot
(Image credit: Ubisoft)

Assassin's Creed Shadows on the PS5 Pro will offer "an increase in the photorealism and immersion of the game."

In a new PlayStation blog entry detailing the ways in which the PS5 Pro will improve the development efforts of Sony's biggest development partners, Assassin's Creed Shadows technology director Pierre Fortin explained that Ubisoft is "working diligently to maximize the experience" on the new console.

Much of that effort focuses on the PS5 Pro's increased ray-tracing capabilities, but players will also "see improved rendering systems and an increase in the photorealism and immersion of the game" thanks to the console's more powerful GPU and the PlayStation Spectral Super Resolution technology that Sony has developed.

All that means that players exploring Feudal Japan on the new console "can expect improved environments, ambiance, and atmosphere, as well as more details, up close and at a distance." I'm particularly interested to see how big an effect the PS5 Pro has on Assassin's Creed Shadows' weather technology, which Ubisoft says is impressive enough that we should see it rear its head again many times in the future. 

That said, I doubt the PS5 Pro's $700 price tag will be a helpful factor in getting me to try out those enhanced visuals. Ubisoft is certainly playing up how good Assassin's Creed Shadows looks, but whether the new console offers enough graphical bang for its buck to get me to try Shadows out on console over PC remains to be seen. That price tag has been a substantial weight around Sony's neck since it was unveiled, and even if some devs think it's not so bad, it's still likely to be a tough sell for many.

Assassin's Creed Shadows leaks a series-first base-building system, and it sort of reminds me of The Sims.

Ali Jones
News Editor

I'm GamesRadar's news editor, working with the team to deliver breaking news from across the industry. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.