On The Radar: Assassin's Creed Shadows coverage hub
On The Radar | The long-awaited Assassin's Creed Shadows is here to turn back the clock, but now our verdict is out we take the time to revel in all the details, from exclusive access to ask Ubisoft Quebec how it came together, to editorial deep dives into the landmark release

Assassin's Creed Shadows finally delivers on a fan request to have the historically-set series tackle feudal Japan. And it does so with plenty of ambition, evolving the open world RPG format that's developed since 2017's Assassin's Creed Origins further to create a gorgeous and immersive world that's home to tactile and violent combat as much as it is slick stealth.
After many hours talking with developers Ubisoft Quebec pre-release in our Assassin's Creed Shadow Big Preview, our final verdict is finally out now too (as you can see below). Yet, for a game with as much impact as Assassin's Creed Shadows, the release is just the beginning of the story. This is a landmark release for the industry as much as it for publisher Ubisoft and lead development studio Ubisoft Quebec. We talk with the studio about how it came together, pull apart everything we found interesting, and ponder what comes next below. Stick around as we update this hub with more exclusive access!
On the Radar: Assassin's Creed Shadows – Feature Contents
01 | Assassin's Creed Shadows review
Assassin's Creed Shadows review: "More confidence, texture, and purpose than we've seen since Assassin's Creed pivoted into RPG territory": This latest entry in the open world RPG format manages to be a bold evolution, mixing ambitious systems with a freeform approach. It's not perfect, but a displays a boldness and ambition to reinvent that proves the series can still delight and surprise all these years on.
02 | Embracing new tech
"We don't want to force one terabyte of data on the players": Assassin's Creed Shadows' tech director on the clever tricks Ubisoft uses to "go beyond" current-gen: The first release that's exclusive to the new-generation of consoles, we speak with technical director Pierre Fortin on the huge leaps from the city-set Assassin's Creed Syndicate through to the new game, and the tech wizardry required to embrace its impressive season and weather effects.
03 | Fitting in
Assassin's Creed Shadows boss is confident Ubisoft has a place in modern RPGs, even as the industry's goalposts shift: "When we were working on Odyssey, it was Breath of the Wild": Creative director Jonathan Dumont discusses Assassin's Creed Shadows' position in a genre that has been dramatically changed by the likes of Elden Ring and Baldur's Gate 3.
04 | Stealth or destruction?
Assassin's Creed Shadows was originally envisioned without Yasuke, but Ubisoft wanted the full feudal fantasy: "We were sort of making a stealth tank, and it didn't quite work": Jonathan Dumont tells us about the introduction of Yasuke into the game conceptually, and why dual protagonists were the right choice for the game they were trying to make.
05 | Open world pacing
"The toughest thing is pacing": Assassin's Creed Shadows head weighs in on why the game ends like that, the "difficult" nature of its story, and what's next for the series: How do you tell a complete story in an open world game with so many side activities, and a main mission structure so freeform? We talk with Jonathan Dumont about the challenges of getting it right, and how the game ended up as it did.
06 | Best of both worlds
"We really wanted you to live this history": Assassin's Creed Shadows is all about "perspective", says the game's cinematic director: Speaking with David Nibbelin, the game's realization and cinematic director, we discuss balancing Yasuke and Naoe across Assassin's Creed Shadows' storytelling, putting Ubisoft Quebec's unique spin on history, and more.
07 | Historical fiction
Assassin's Creed Shadows "has a little bit of Tarantino flavor", but its real secret ingredient is intrigue: "It's almost like you're watching an episode of Shogun": David Nibbelin tells us about the influences that went into Assassin's Creed Shadows, the musical needledrops, and sticking the landing for Yasuke's early game re-introduction.
08 | Getting to know Naoe
"I created Naoe how I would create a movie character," says Assassin's Creed Shadows star Masumi: "Just very full and honest and a whole human being as much as I can": We talk with Masumi about bringing Naoe to life, from finding a unique perspective for her amid the hefty legacy of the series, to dialling into what it means to be a warrior in the Sengoku period.
09 | Silent, deadly
After 18 years, I'm convinced Assassin's Creed Shadows has perfected the series' ultimate stealth loop – all thanks to its deliciously dense castles: Fast-paced parkour and blending into the shadows has always been vital to the series' stealth. But the fidelity to play with light and sound hasn't been present until now. Combined with some wonderfully designed castles that offer up oodles of fresh feeling challenges, Assassin's Creed Shadows finally cracks the perfect stealth playground.
10 | Fashion's creed
I've spent 20 hours in Assassin's Creed Shadows chasing drip and decor, and it's proving to be my biggest source of motivation in the RPG: Sure, gear for Naoe and Yasuke feature special effects and all sorts of percentage-based stat buffs. But they also look incredible. Thanks to a feature that allows you to equip gear for looks as well as just stats, we've been having a lot of fun playing around with making the two look spectacular. Check out our fits!
11 | Obstacle course
Assassin's Creed Shadows' yellow paint parkour challenges are a highlight for me after 11 hours jumping around the world: Parkour is a core part of the Assassin's Creed identity, and a move away from city-focused settings caused the series to spread all that jumping thinly in recent entries. Assassin's Creed Shadows addresses this in a few ways, with Naoe's Path challenges being a particular highlight.
12 | Kurosawa blues
Assassin's Creed Shadows is great, but I need feudal Japanese stories to stop cribbing from Kurosawa quite so hard: There's lots to love about the way the game is presented, with some great visual stylings that, at times, echo Kurosawa. But we wish in terms of the broader storytelling Assassin's Creed Shadows was willing to be bolder with the tales it's trying to tell.
Where does Assassin's Creed Shadows fit in the series? Take a look at our best Assassin's Creed games rankings to find what to play next!
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Games Editor Oscar Taylor-Kent brings his Official PlayStation Magazine and PLAY knowledge to continue to revel in all things capital 'G' games. A noted PS Vita apologist, he's always got his fingers on many buttons, having also written for Edge, PC Gamer, SFX, Official Xbox Magazine, Kotaku, Waypoint, GamesMaster, PCGamesN, and Xbox, to name a few.
When not knee deep in character action games, he loves to get lost in an epic story across RPGs and visual novels. Recent favourites? Elden Ring: Shadow Of The Erdtree, 1000xResist, and Metaphor: ReFantazio! Rarely focused entirely on the new, the call to return to retro is constant, whether that's a quick evening speed through Sonic 3 & Knuckles or yet another Jakathon through Naughty Dog's PS2 masterpieces.
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