Baldur's Gate 3 and Divinity: Original Sin 2 were priced "below their value" because Larian devs "had faith" they could recover the cost

Baldur's Gate 3
(Image credit: Larian)

Baldur's Gate 3 and Divinity: Original Sin 2 were priced "below their value" by a Larian developer who "had faith" that they would make their money back.

In a thread on twitter, Baldur's Gate 3 publishing director Michael Douse - who has been playing and enjoying Star Wars Outlaws - nevertheless said that he doesn't "love the artificiality of pricing structures post retail," pointing to the new Star Wars games' expensive Ultimate Edition and its various add-ons. Douse went on to say that "I think a game should be priced accordingly with its quality, breadth, and depth," and that "almost all games should cost more at a base level because the cost of making them (inflation, for one) is outpacing pricing trends."

In another thread, exploring those ideas further, Douse pointed out that the "bulk of development cost is salaries," which means that as inflation drives salaries up, development costs should drive with them. And as companies attempt to bring in extra staff to get projects over the line on time, those costs can rise "astronomically" in the later years of development.

That can lead to executives looking favorably upon cost-cutting measures like AI, but Douse suggests that the bigger problem major studios face is the desire to "play it safe," and "follow trends." Those "risk-averse strategies," however, don't really tend to make better games.

Not following trends is exactly what's helped Larian make a name for itself over its pat few releases, and Douse says that allowed him to make a decision that would further help game's fortunes - pricing it lower than he could have. "I priced both DOS2 and BG3 below their value because I care about people's cost of living and had faith in our recoup," he says. The Collector's Editions, he says, were "far below" what Larian could have charged.

Baldur's Gate 3 devs finally prepare to "close the book" on the D&D RPG with one last "cathartic" panel before moving on to "what's next."

Ali Jones
News Editor

I'm GamesRadar's news editor, working with the team to deliver breaking news from across the industry. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.