Black Myth: Wukong's new trailer speaks of destiny, immortality, and a squeaky-voiced seagull-centaur-man
Cleanse the world with blood, and grow lotuses in it.
![FGS](https://cdn.mos.cms.futurecdn.net/RRvkZyprjNmWpkxTBSqtY5-320-80.jpg)
Black Myth: Wukong, the just-released RPG from publisher Game Science, just got a new two minute trailer that debuted at the Future Games Show, and it looks like it's all go in this bloodthirsty homage to Journey to the West. Of all the many, many, many strange creatures that pop up in that short time, my current favourite is the oni-headed seagull/falcon creature with the theatrical delivery that claims the lofty title of the "Keeper of the New West" - but it's not like there aren't a fair few to choose from.
Wukong's new trailer starts with more of a narrative focus, shifting into gameplay in the back half. The game's hero, the Destined One, asks some understandable questions about good and evil, his mentor points out that good only wins if it's willing to show "teeth", and that sets a pretty clear tone for the high-minded fantasy epic.
After that there's much talk of Destiny and Immortal beings, but I admit it's hard to focus when there's so much happening visually - mainly, the absolutely spellbinding range of creature designs making their way onto the screen. In the space of seconds, we see tiger barbarians, white dragons, multi-limbed warriors, crab centaurs, Bloodborne-reminiscent people with lantern-covered trees for heads, and an enormous, bearded sea turtle who seems like a perfect roommate for Jormungandr from 2018's God of War - and we're barely scratching the surface.
You can read our Black Myth: Wukong review right here. The game came out on 20 August 2024, on PC, PS5 and Xbox Series X/S. If you want more info, you can follow the game on Twitter here.
If you’re looking for more excellent games from today's Future Games Show, have a look at our official Steam page.
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Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.