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Call of Duty: Black Ops 6 Zombies has the FPS series' first arachnophobia toggle, and y'know, I think I'll just stick with the regular spiders please

News
By Jordan Gerblick published 25 October 2024

This is a good accessibility feature, but personally the legless atrocities are the scarier creature

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Call of Duty: Black Ops 6
(Image credit: Activision)
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Call of Duty: Black Ops 6 Zombies has a series first accessibility feature that lets you change the appearance of spiders for people who suffer from arachnophobia. Which is genuinely great! The more accessibility options, the better. But holy heck, the things that replace spiders when you toggle on the setting are legless, leering, utterly godless abominations. 

Maybe it's just because I grew up in Phoenix, Arizona, which for my readers across the pond from the US, is essentially my country's Australia. I regularly come across deadly rattlesnakes, centipedes, and yes, all sorts of spiders on my daily walks, so I might be particularly desensitized to arachnids. Still, there is no denying that the spider alternatives in Call of Duty: Black Ops 6 Zombies are uniquely depraved. Looking at them side by side, I'm not sure I'd want to bunk up with either of them, but there's just something distinctly otherworldly about the legless creatures.

Call of Duty: Black Ops 6

(Image credit: Activision)

Again, I'm genuinely happy for anyone afflicted with arachnophobia that this setting exists. I've seen some pretty extensive arachnophobia settings in games before; Grounded has one that lets you turn spiders into formless blobs and everything in-between, while Lethal Company lets you turn them into the word 'spider'; but the new Zombies mode seems pretty barebones. From what I can figure, there's one setting, and it just gets rid of the spiders' legs in horrific fashion.

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Call of Duty: Black Ops 6 is available now on PS5, Xbox Series X/S, PC, PS4, and Xbox One.

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Jordan Gerblick
Jordan Gerblick
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Staff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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