Black Ops 6 zombies is going back to basics with round-based play, dedicated operators, and self-contained maps as Treyarch set out "to create the best version of zombies"

Black Ops 6 What's Hot Summer preview
(Image credit: Activision)

There's one thing Treyarch wants you to understand about co-op in Call of Duty: Black Ops 6: "round-based Zombies is returning." The once-beloved game mode has undergone some amount of mutation in recent years, arguably losing its identity as a variety of Call of Duty installments attempted to expand its scope of play – from the injection of generic multiplayer Operators to the integration of a broader survival-sandbox experience. 

From what I have seen of Black Ops 6 so far, Treyarch and Raven are making a concerted effort to reconnect with what made this sub-series of games so iconic to begin with. The same is true of the Black Ops 6 zombies experience, and associate design director Kevin Drew tells me that his team "really set out to create the best version of zombies" that we've seen in years. 

Summer Games Preview
GamesRadar's What's Hot 2024 hub

Summer Games Preview
We're diving into the hottest upcoming games out of Summer Game Fest. To find all of our hands-on reports, visit GamesRadar's What's Hot 2024 hub.

Dawn of the dead

Call of Duty: Black Ops 6 screenshot

(Image credit: Activision)

"Part of that is refining what we established in Black Ops Cold War, but it's also about looking to our past – at the elements we thought worked really well that we wanted to bring back," says Drew. Perhaps the best place to begin is with the maps: two will be available at launch this fall, Liberty Falls and Terminus. "Each one offers a very different experience, and serves different narrative and gameplay purposes." 

Drew describes Liberty Falls as "an iconic zombies location" in the making, one where you'll be fighting across a small town nestled in the Appalachian Mountains – the site of Dark Aether incursion, the undead running amok across its abandoned bowling alleys, '90s diners, and comic book shops. Terminus, on the other hand, is a nighttime assault on a remote prison island in the Pacific Ocean: "It's dark, it's broody, and it's a very deep and complex map."

"Each map offers a very different experience, and serves different narrative and gameplay purposes"

Kevin Drew

There's a refined focus on story in the Black Ops 6 Zombies mode too. For starters, Drew tells me that between Terminus and Liberty Falls Treyarch will be "covering a simultaneous situation, telling a story of two places at the same time." As for what those stories are, we've only got the smallest of hints. "At the end of Black Ops Cold War story, we left you on a big cliffhanger. The Director of Requiem, which is the organization that you were working for, was revealed to be none other than Edward Richtofen – a historical figure in zombies of questionable intent. He immediately betrays the entire group, sending all of our handlers to a remote prison. We now pick up five years later, where Dr. Peck – a slightly reformed villain from previous games – is starting a rescue mission to break the crew out of that prison." 

With that backdrop we get around to perhaps one of the most notable shifts: the return of a zombie-specific crew of Operators. "These are our four Operators who are going to be featured in the Zombies story. You can still use any Operator, but when you use these four within our maps, you're going to get a much deeper experience – not only will they feature in the cinematics where we tell our story, but there will be specific and additional VO too," says Drew. 

There's still plenty more we need to see of Black Ops 6 Zombies, and Treyarch has only shared the smallest hint of gameplay, but what I'm hearing so far is certainly positive. Zombies as a concept has become a little bloated, but at its heart is a wonderful concept with the potential to generate nearly endless amounts of good times with the right crew. With Treyarch pointing back to that time, this renewed iteration has all the promise in the world. 


Josh West
Editor-in-Chief, GamesRadar+

Josh West is the Editor-in-Chief of GamesRadar+. He has over 15 years experience in online and print journalism, and holds a BA (Hons) in Journalism and Feature Writing. Prior to starting his current position, Josh has served as GR+'s Features Editor and Deputy Editor of games™ magazine, and has freelanced for numerous publications including 3D Artist, Edge magazine, iCreate, Metal Hammer, Play, Retro Gamer, and SFX. Additionally, he has appeared on the BBC and ITV to provide expert comment, written for Scholastic books, edited a book for Hachette, and worked as the Assistant Producer of the Future Games Show. In his spare time, Josh likes to play bass guitar and video games. Years ago, he was in a few movies and TV shows that you've definitely seen but will never be able to spot him in.

Read more
A player wearing a gasmask and holding a gun during the shooter, Call of Duty: Black Ops 6.
Call of Duty season 2 brings back Gun Game and a fan-favorite Zombies weapon we haven't seen in 10 years
Two Call of Duty: Black Ops 6 players using omnimovement to dive past each other on the Skyline map
Call of Duty: Black Ops 6 Season 2 brings back a beloved game mode fans have been begging for, but all I care about is a practically meaningless bug fix
Killing Floor 3 screenshots of a member of NIghtfall wearing a gas mask next to images of burning foes that surround the Big in 2025 logo
Killing Floor 3 is bringing us gloriously gory co-op FPS action in 2025, and Tripwire says it's "at its best when you are just barely surviving"
Three Specialists in Killing Floor 3 holding up their weapons
I had to break Killing Floor 3's first multiplayer beta in order to survive, but don't expect this strategy to work again
Dying Light: The Beast screenshot of protagonist Castor Wood fighting a zombie with a blade and torchlight next to the big in 2025 logo
Dying Light: The Beast is blending atmospheric horror with over the top co-op absurdity in 2025: "It's almost unachievable to keep the horror vibe and still have four players when one is teabagging a zombie"
soldiers dropping in from the sky and looking over verdansk
Warzone's original map is returning next month, but it's still not enough: "We don't just want Verdansk back. We want everything back"
Latest in Call of Duty
A player wearing a gasmask and holding a gun during the shooter, Call of Duty: Black Ops 6.
Call of Duty season 2 brings back Gun Game and a fan-favorite Zombies weapon we haven't seen in 10 years
A player wearing a gasmask and holding a gun during the shooter, Call of Duty: Black Ops 6.
136,000 Call of Duty accounts have gotten banned since ranked launched for Black Ops 6: "We’re not slowing down in our mission to shut down cheaters"
Call of Duty: Black Ops Cold War
Call of Duty: Black Ops Cold War reportedly surpasses Red Dead Redemption 2's huge development costs, with a massive $700 million budget
Black Ops 6
Call of Duty: Black Ops 6 makes headshots deadlier while cutting back on weapon sway and recoil: "We will be keeping a close eye on sniper balance after this change"
Call of Duty: Black Ops 6 movement.
Black Ops 6 player spent nearly 20 hours grinding to Prestige without getting a single kill, all by spamming Spy Cams
Black Ops 6 Zombies
Call of Duty hacker says "I had my fun" after reportedly getting thousands of Warzone and Modern Warfare 3 players falsely banned
Latest in Features
Kill Team: Blood and Zeal box on a wooden surface
Kill Team: Blood and Zeal pre-orders just went live, and I wish other Warhammer games were this weird
Batman, Superman, and Wonder Woman.
DC June 2025 solicitations: 10 must-have comics to pre-order this month
Flow
Flow won big as this year's Oscars underdog against Pixar and Netflix, and it's proof of the power of storytelling over dialogue
Yasuke riding through a village looking for Knowledge in Assassin's Creed Shadows
Assassin's Creed Shadows' prologue is the most gripping in franchise history, but I'm fixated on the tiny details
Naoe blends in among lush trees in Assassin's Creed Shadows while observing Amagasaki Castle from a rooftop perch
After 18 years Assassin's Creed Shadows cracks the ultimate stealth loop with its deliciously dense castles
Naoe perched in front of a castle in Assassin's Creed Shadows
I've spent 20 hours in Assassin's Creed Shadows chasing drip and decor, and it's proving to be my biggest source of motivation in the RPG