Solo dev behind hit city builder says to put "experimentation and art over profit" in response to ex-PlayStation CEO saying there's a "collapse of creativity" in games

Bulwark Evolution: Falconeer Chronicles
(Image credit: Tomas Sala)

Bulwark Evolution: Falconeer Chronicles creator Tomas Sala has responded to former Sony lead Shawn Layden's assertion that there's a "collapse of creativity" in the industry, pointing to a lack of support given to independent developers.

As reported by GamesIndustry.biz, Layden stated that there's a "collapse of creativity in games today [with] studio consolidation and the high cost of production" during a Gamescom Asia panel. Sala caught wind of a post highlighting the ex-PlayStation head's assertion, and has now left a response sharing his own thoughts on the matter: "I mean how often have we indie devs asked, nay begged, for more support."

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The solo dev's reply continues: "How often have we shouted that one needs to water the garden, not just harvest the fruit." Sala doesn't see a "collapse in creativity" - in fact, he states that creativity is "in abundance," but that's not always enough. It "needs to be cherished and grown," and the industry needs to start placing "experimentation and art over profit." In a comment, Sala even calls this "one of the best times for games."

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He writes: "The diversity and quality is breathtaking. But [to be honest] this is mostly also because we come from a time of money, but we are now in a time of tightening belts." Sala concludes that "we will see if the big parties can internalize in the lessons to keep innovating and stimulating small and midsize creativity" - and as a consumer whose Steam library is almost entirely made up of indie titles, I certainly hope his message reaches others myself.

Check out some of these upcoming indie games for titles to keep on your radar.

Anna Koselke
Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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