"We slept once and have been awake ever since": REPO devs say the first big update "will take a bit longer" because the co-op horror hit's "huge success" surprised them
Future REPO updates should be faster because "we have more knowledge on things and how to do it"

The first big REPO is taking a little longer than originally planned in part because the developers were "surprised" by the co-op horror hit's runaway success.
REPO launched exclusively on Steam Early Access in February and quickly rocketed to virality in a way that reminded me of Phasmophobia and Lethal Company. At the time of writing, it has a staggering 112,000 reviews with 96% of them being positive. In a new Q&A, semiwork's Pontus Sundström joked, "we slept once and we have been awake ever since."
As for REPO's first update, Sundström echoed what he said in an early video in that it's going to "take a bit longer" than the devs initially thought.
"We want to assure that we are working as hard as we can to get this update out to you guys," Sundström said. "The first update will take a bit longer as the huge success of REPO came upon us like a surprise, so there's a lot of admin stuff and boring stuff that we have to do behind the scenes, and of course work on the game and make sure everything is steady and ready for release."
Another reason for the soft delay, as detailed in this previous video from a couple weeks back, is that the devs are still learning the ropes as they go. REPO is semiwork's second game after Voidigo, its first 3D game, and its first game built in Unity.
"As we are working on the first update for REPO, it will naturally take a bit longer the first time because we are still learning things as we go, and we want to make sure that we learn stuff the right way," said Sundström.
This means there should be less time between future updates "because we have more knowledge on things and how to do it," according to Sundström.
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After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.
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