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  1. Games
  2. RPGs
  3. Cyberpunk

Cyberpunk 2077's new update just made it the anti-GTA 6

Features
By Jasmine Gould-Wilson
Published 22 October 2026 4 min read

Night City over Vice City any day

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Dual Wielding in Cyberpunk 2077
(Image credit: CD Projekt Red)
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Grand Theft Auto is not a roleplaying game. Even with its sprawling open world and all the painstaking technical details that have gone into protagonists Lucia and Jason's story, GTA 6 will never be among those we call the best RPGs. Some systems in the latest entry might hew close, but the way Jason and Lucia evolve are closer to being a sim than an RPG proper. More than that, there's a fundamental difference between how Rockstar and developers like CD Projekt Red view their respective games.

After adding full mod support to The Witcher 3: Wild Hunt – Remastered, the Polish developer surprised Cyberpunk 2077 fans by announcing a similar built-in client to the Night City adventure. Patch 2.5 comes with all the bells and whistles that speak to a truly flexible, personalized RPG experience – and it's the furthest thing away from what Rockstar has said about GTA 6 so far.

Yours, mine, ours

Dual Wielding in Cyberpunk 2077

(Image credit: CD Projekt Red)
Mod-ern family

Cyberpunk 2077 mods

(Image credit: CD Projekt Red)

CD Projekt Red has "hired so many modders" that Cyberpunk 2 co-lead says "I think half of the quest team is all former modders"

Patch 2.5, in its broadest strokes, is an RPG replayer's ultimate fantasy. Delivered in co-development with Virtuos Studios, the update brings new clothing items as well as long-awaited cyberware customization (courtesy of new NPC vendors called Glamdocs), and the opportunity to finally dual-wield any pistol or revolver combination.

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There's also some "cozy" new missions to engage with as V learns more about the founding of Night City, and of course, plenty of connective tissue between the video game and Netflix's new season of spin-off anime Cyberpunk: Edgerunners. Top it off with full mod support, and I can fully understand why CDPR skipped straight past a patch 2.4 update; This really is a two-in-one deal.

Speaking on the latest Redstreams, associate game director Pawel Sasko sounded incredibly enthusiastic about what this patch means for replayability. The team is fully supportive of fans getting creative to make their next playthrough more unique than ever. CDPR even welcomes story mods among the plethora of ways you can reshape the experience to suit your needs, something Rockstar has reiterated its vocal opposition to in its recent fair use reminder.

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GTA 6

(Image credit: Rockstar)

It's an outlier in that regard. A healthy modding community and a robust customization system are the hallmarks of almost every successful game or franchise of the last two decades. Cyberpunk 2077 (and The Witcher 3, by extension) is following the example set out by Skyrim, Baldur's Gate 3, Mass Effect, The Sims 4 (until recently), and countless others. It's a surefire way to keep players engaged and interested in a title long past its release year, offering countless ways to experience the same story through brand new eyes. But it seems that Rockstar thinks the Grand Theft Auto name is more than enough to justify bucking this particular trend.

Forgive the ice-cold take, but fostering a strong sense of community should be paramount to every game developer. When I see RPG developers like CDPR and Larian Studios going out of their way to not only engage with their communities but deliver long-awaited quality-of-life additions, it makes me look more critically at those who refuse to. Respect should go both ways. If Rockstar wants to keep its legions of loyal followers, why not adapt to their needs instead of give them a hiding before the game is even out?

Lone wolves

Cyberpunk 2077 character Johnny Silverhand

(Image credit: CD Projekt Red)

Respect should go both ways.

Then again, Rockstar is no stranger to doing things differently. Where some devs embrace the changing tides that dictate our ever-shortening attention spans, Rockstar can just buy the ocean from under Poseidon. After all, it ended up acquiring GTA Online mod developer FiveM, a team it once threatened with legal action, in order to at least profit off of its roleplaying servers.

This is a team that plays by very different rules, so if you're hoping that Rockstar might slacken its leash on modding once GTA 6 has been out for some time, I wouldn't hold my breath.

GTA 6 isn't an RPG, as any genre purist will rush to tell you. Neither in its format nor in the attitude with which it was created. Rockstar is selling a product, not a community – and that's fine by me. But, I wonder how many will agree when it's time for the next iteration of GTA Online to get the GTA 6 treatment.

While GTA 5's mode has always been an outlier, online communities in 2026 than they were in 2013. In the meantime, I'll take hot pink mantis blades, dual-wielding Jackie's golden pistols, and having cats in all of V's Night City apartments before Rockstar's precious new baby. Call me when Jason gets a gorilla arms mod (and don't tell Mommy on me).


Check out these games like GTA if you just can't wait for GTA 6!

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Jasmine Gould-Wilson
Jasmine Gould-Wilson
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Senior Staff Writer, GamesRadar+

Jasmine is a Senior Staff Writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London, she started her games journalism career as a freelancer with TheGamer and Tech Radar Gaming before joining GamesRadar+ full-time in 2023. As part of the Features team, her duties include attending game previews and key international conferences such as Gamescom and Digital Dragons in between regular interviews, opinion pieces, and the occasional news or guides stint. In her spare time, you'll likely find Jasmine thinking/talking about Resident Evil, purchasing another book she's unlikely to read, or complaining about the weather.

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