Former Bungie lawyer says Sony "inflicting some discipline" may have forced the Destiny 2 studio to "get their heads out of their asses" as the MMO commits to a different kind of roadmap
Destiny 2 says goodbye to annual expansions and hello to 2 "medium-sized" expansions plus 4 free updates a year
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Bungie's recently revealed plans to change how Destiny 2 handles content drops has won some endorsement from the studio's former general counsel. While legal expert Don McGowan admits it "pains" him to say it, he muses on LinkedIn that "it appears that Sony’s inflicting some discipline on my former colleagues may have forced them to fix the things that were wrong with their game."
"To be clear: I'm not talking about the layoffs," he says (thanks, The GamePost). "I'm talking about forcing them to get their heads out of their asses and focus on things like: implementing a method of new player acquisition; not just doing fan service for the fans in the Bungie C-suite; and running the game like a business. Good. I still have friends in that environment and I'd like them to keep jobs."
McGowan continues by saying operating like a studio and not an independent company is how he thinks Bungie should embrace life after Sony's acquisition. Alas, "there were a lot of egos for whom it was important to pretend that 'nothing would change,'" and the rest is history.
"I remember sitting there during the deal saying 'do you think Sony describes this as them getting to pay $3.6 billion for the right to have no input into what Bungie does?'" he continues. "That was exactly what a lot of people thought. I guess they've been given cause to understand that that’s not how things work. Good."
Last week, Bungie announced that The Final Shape would essentially end the MMO's content model of annual expansions and 'Episodes.' Now, the MMO will get two "medium-sized" expansions and four free updates a year. All of this will kick off good and proper next year, at which point we'll get a better of idea of what this all looks like. Though, as for the why, Bungie admits Destiny 2 has "become too rigid" – expansions are starting to feel "too formulaic" and offer "little replay value."
"We've loved creating annual Expansions and are especially proud of The Final Shape," game director Tyson Green said. "But the truth is that they dominate almost all our development effort. We need to free ourselves up to explore and innovate with how we deliver Destiny 2 content so we can invest in areas of the game that will feel more impactful to players."
Weekly digests, tales from the communities you love, and more

I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I'm not running the news team on the games side, you'll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.


