As EA hints The Veilguard's low sales could be due to a lack of live service elements, former Dragon Age lead calls out "silly" demands to "fundamentally change the DNA of what people loved"

Dragon Age: The Veilguard screenshot showing Solas, a pale bald Elven mage, wielding lightning-like powers while grimacing
(Image credit: BioWare)

Three months have now passed since BioWare finally saw the long-awaited release of its new RPG Dragon Age: The Veilguard, and the game has reportedly failed to meet EA's sales expectations since then – series veterans say that doesn't mean it should've launched as a live service title.

Speaking in a recent online thread after EA's quarterly earnings call in which the publisher insisted that The Veilguard "did not resonate with a broad enough audience" to meet sales expectations, former creative director Mike Laidlaw appears to disagree with games going the live service route to ensure financial success –  a sentiment fellow BioWare veteran David Gaider shared himself following EA's conference.

"Look," writes Laidlaw, "I'm not a fancy CEO guy, but if someone said to me 'the key to this successful single-player IP's success is to make it purely a multiplayer game. No, not a spin-off: fundamentally change the DNA of what people loved about the core game' to me, I'd probably, like, quit that job or something." He continues his thoughts in separate replies, stating that he's "just thinking out loud, of course."

Laidlaw doesn't sugarcoat his words, though: "Who'd be silly enough to demand something like that? ...twice." It's an understandable stance to take, especially when considering EA's own implications during the company's quarterly earnings call, as well as the layoffs across BioWare following The Veilguard's underperformance. Despite not hitting sales expectations, however, EA admitted the RPG "was well-reviewed by critics and those who played."

As layoffs reportedly hit BioWare, Former Dragon Age writer tells fans not to worry: "DA isn't dead because it's yours now"

Anna Koselke
Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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