Former Dragon Age writer claims "EA always preferred Mass Effect" when he was at BioWare, and the RPG series "was always just shy of the axe since DA Origins"

Dragon Age: The Veilguard reveal trailer screenshot showing a close-up of an elf's stern face, a blade held up beside his cheek
(Image credit: BioWare)

According to BioWare veteran David Gaider, Dragon Age and Mass Effect publisher EA had a preference for the latter series right from the get-go.

Gaider, who worked as the lead Dragon Age writer and setting creator on every game in the RPG series aside from The Veilguard, reveals as much in a recent post online, replying to a follower as part of a thread in which he shares why he left BioWare in 2016 after nearly two decades at the company. "While I was at BioWare, EA *always* preferred Mass Effect, straight up Their Marketing team liked it more," claims Gaider.

"It was modern," continues the developer, explaining why the studio might have preferred the sci-fi series over Dragon Age. "It had action. They never quite knew what to do with DA, and whenever DA outperformed ME, ME got the excuses. If you ask me, it was always just shy of the axe since DA Origins." As someone who's been playing since Origins myself, it's a bit of a shock to hear – but other fans speculate that's why Dragon Age games vary so much.

While I was at BioWare, EA *always* preferred Mass Effect, straight up Their Marketing team liked it more. It was modern. It had action. They never quite knew what to do with DA, and whenever DA outperformed ME, ME got the excuses. If you ask me, it was always just shy of the axe since DA Origins.

David Gaider (@davidgaider.bsky.social) 2025-04-14T07:11:01.939Z

One asks Gaider, "Is them not knowing what to do with DA the reason why every DA game was different?" The series veteran answers that it might be, but there's more to it. "Maybe in part," admits Gaider. "I'd say the biggest reason was that, while I was there, the BioWare teams were bad at overreaction. They'd take the feedback/criticism to heart – both our own and the fans' –and generally fixed that but also overcorrected."

He adds, however, that EA's preference still played a part in this variation: "And then there was EA's influence on top of that, yes." It's disappointing to learn, if true, but it lines up with Gaider's past criticisms of EA. In February, he advised the company to "follow Larian's lead and double down on that," referencing Baldur's Gate 3's own Larian Studios, after EA said The Veilguard "did not resonate with a broad enough audience" following the RPG's reported market underperformance.

Dragon Age: The Veilguard director is leading an unannounced game for Wizards of the Coast, which recently hinted at more Baldur's Gate

Anna Koselke
Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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